_playerItemArray = new ReorderableList(serializedObject, serializedObject.FindProperty("playerItemArray") , true, true, true, true); //自定义列表名称 _playerItemArray.drawHeaderCallback = (Rect rect) => { GUI.Label(rect, "Player Array"); }; //定义元素的高度 _playerItemArray.elementHeight =...
Note that Array functions are upper case following Unity's naming convention. As a convenience for javascript users, Unity also accepts lower case functions for the array class.Note: Unity doesn't support serialization of a List of Lists, nor an Array of Arrays....
using UnityEngine; [CustomEditor(typeof(TestList))] public class TestListInspector : Editor { private ReorderableList m_NameList; private void OnEnable() { m_NameList = new ReorderableList(serializedObject, serializedObject.FindProperty("names"), true, true, true, true); } public override void O...
By default, array or list script variables are presented with a UI control that allows array element reordering via drag handles to the left of element content. You can use [NonReorderable] attribute on a script array or list variable to disable this. When reordering is disabled, the Inspector...
贴花使用 Burst 进行了高度优化(渲染速度在 HDRP 模板上快了 15 倍),新的 Renderer Lists 内部系统...
You can inspect the isDone property to see if the download has completed or yield the download object to automatically wait until it is (without blocking the rest of the game).Use it if you want to get some data from a web server for integration with a game such as highscore lists or ...
/// Displays a window that lists the recorded logs. /// /// Window ID. voidDrawConsoleWindow(intwindowID) { DrawLogsList(); DrawToolbar(); // Allow the window to be dragged by its title bar. GUI.DragWindow(titleBarRect); } /// ///...
Lepší vizualizace pro ArrayLists, Lists, Hashtables a Slovníky. Zobrazit neveřejné členy a statické členy jako kategorie ve sledování a místních zobrazeních Vylepšené zobrazení SerializedProperty Unity pro vyhodnocení pouze pole hodnoty platné pro vlastnost. DebuggerDisplay...
Console.WriteLine("Recorded by {0} in {1}", artist, year);//Arrays are accessed like regular lists as wellConsole.WriteLine("First track: {0}", data["album"]["tracks"][0]); } } 上面例子的输出: Reading datafromthe following JSONstring: ...
假设想用D3D12模拟D3D11的D3D11_QUERY_EVENT,那只能把D3D11_QUERY_EVENT之前的命令放入一个Command List,它后面的命令又放入到另一个Command List,第一个Command List先用ExecuteCommandLists去处理,接着通过Signal插入Fence,最后才用ExecuteCommandLists执行第二个Command List,这样一来就能达到D3D11的相似效果了。但...