笔者最终抛弃了Animation的方法,因为还需要手动加载资源,笔者采用了Animator的方式进行播放。代码如下: /// /// 播放相机动画/// /// 动画名字publicfloatLookAtAnim(stringanimName){SetAnimatorVisible(true);m_Animator.Play(animName);return(fromanimationClipinm_Animator.runtimeAnimatorController.animationClipswhe...
If Animation.Play is called on an object during a frame update where the object is also deactivated then the call will effectively be cancelled. The animation will not start playing when the object is later reactivated. However, if a call on a subsequent frame (while the object is still ...
函数定义:public void StartPlayback(); 代码示例: using UnityEngine; public class AnimationEventExample : MonoBehaviour { public Animator m_Animator; bool mIsStartPlayback; float mTime; private void Update() { if (mIsStartPlayback) { mTime += Time.deltaTime; if(m_Animator.recorderStopTime > m...
新手问个问题,ani..回复 ◇﹏ㄨ℡承諾 :你直接打animation.Play(),不管他,然后你进unity它会自动把代码转换,试一下就明白了
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我们在给定animation组件一个fbx动画之后,往往用以下语句调用播放: transform.GetComponent<Animation>().Play(";Take 001");在Unity中,要注意导入模型的animation type必须改为legacy才可以使用…
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all...
这时候如果你Play这个场景的话,设个物体就会播放默认State的动画。 State设置 每个State可以包含一段Animation Clip,处于该State时Animator组件所在的物体会播放该动画。选中一个State时,在Inspector中可以看到如下内容: Motion可以设置一个Animation Clip,如果是从Animation Clip创建的动画,这里应该已经有动画了,你也可以从...
Should the default animation clip (the Animation.clip property) automatically start playing on startup?
还有走路动画改为循环,play一次就行了 龙哥大大的好 Particle 8 1.首先确定这动画没有问题,打开Window-->Animation,选中场景内带Animation组件的物体,点击三角符号,看着动画是否正常播放。2.去掉Paly Automatically的勾选,这个意思是自动播放默认动画。3.动画播放最好使用渐变animation.CrossFade(),并且你如果在Updat...