package com.yourcompany.yourgamename; import com.unity3d.player.UnityPlayerActivity; import android.content.Context; import android.os.Bundle; import android.util.Config; import android.util.Log; import android.app.Activity; public class MainActivity extends UnityPlayerActivity { @Override ...
2 Application.OpenURL in Unity works in inspector (PC) but not in Android 0 Unity facebook sdk 'Didn't find class "com.facebook.FacebookContentProvider"' any more fixes / workarounds for this? 0 Unity DontDestroyOnLoad not always working after Android build 0 U...
Make sure the XR Device Simulator in your scene is disabled. If it is enabled, your head tracking will not work.From the top menu, click File > Build Settings.Click Add Open Scenes to add your scene. 4. Switch to the Android build platform: ...
To build and run for Android, you must install the Unity Android Build Support platform module. You also need to install the Android Software Development Kit (SDK) and the Native Development Kit (NDK) to build and run any code on your Android device. By
UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.Categorization UnityEngine.CrashReportHandler UnityEngine.DedicatedServer UnityEngine.Device UnityEngine.Diagnostics UnityEngine.Events UnityEngine.Experimental UnityEngine.iOS UnityEngine.Jobs UnityEngine...
However, I can not find that option in Unity. Did they change the name of the graph? How can I get access to it? When I open up a new project using the URP template, I have the option to choose the PBR graph, but not in my original project, so do I have to create the ...
How can i run a Unity PWA build on a mobile device without this errors? My Unity PWA build works fine on desktop devices, but in mobiles, he just loads, shows the splash screen and then the screen turn to completly black. Also i need to force the pwa to open on all ... javascri...
showing the current project first, with the Unity editor and any helper processes, plus any standalone or device players. Then it will list any USB devices and finally other projects. When showing iOS USB devices, note that Rider is showing the device, and does not know if a Unity project...
private string MessageFromAndroid;//从安卓端接受的消息 void OnGUI(){ if(GUILayout.Button("金币1",GUILayout.Height(100),GUILayout.Width(150))){ i++; key="jb_1"; UnityToAndroid(key); } if(GUILayout.Button("礼包1",GUILayout.Height(100),GUILayout.Width(150))){ ...
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