Updated Unity messages API (for all methods used as coroutines). Updated Android SDK detection.Bug fixesIntegration: Fixed process refresh when using instance selection dialog. Fixed UNT0006 diagnostic, giving wrong warnings for Coroutines and AssetPostprocessor.OnAssignMaterialModel.4.8.2.0Released...
Unity Remote是可下载的应用程序,旨在帮助进行 Android、iOS 和 tvOS 开发。 CompressionChoose the type of image compression to use when transmitting the game screen to the device via Unity Remote. Default isJPEG. JPEGJPEG 通常提供更高压缩比和性能,但图形质量稍低。这是默认选项。
The GPU profiler can be found by showing the Debug pane in Xcode’s Navigator sidebar, and clicking on the FPS entry. 选择要展开的图像 The first point of interest in the GPU profiler is the set of three bars in the center of the screen, labeled “Tiler”, “Renderer”, and “Device...
On a mobile device, the Diagnostics icon appears on the bottom-right of the screen: An Android phone displaying the diagnostics button Click the Diagnostics icon. An overlay appears showing the JavaScript memory, which is further broken down to display WASM heap memory usage:The...
Make sure the XR Device Simulator in your scene is disabled. If it is enabled, your head tracking will not work.From the top menu, click File > Build Settings.Click Add Open Scenes to add your scene. 4. Switch to the Android build platform: ...
Hello, I am using Unity 2018.3.5f1 with SteamVR latest version from Unity Asset Store which is 2.2.0. I have set up the SteamVR input and everything. However when I go into the Interactions_Example scene provided by SteamVR asset, the co...
Looking at the code, I see we do pause the game, but only on the UnityEditor (here). Are you seeing this on Android / iOS ? I tried looking at ManageScene and could not see any reference to GoogleMobile Ads. Can you replicate this in the HelloWorld sample, or only the custom imple...
This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Welcome back to our Intermediate Unity 3D for iOS tutorial series! In the first part of the series, you learne
Why don't sequencer commands work in my iOS, Android, or WebGL builds?Unity is probably using code stripping. Move link.xml from the Templates folder to the root Assets folder.Can I use code stripping?Yes! The Dialogue System includes a link.xml in the Templates folder. Move it to the...
dual-screens and the hinge. The sample code demonstrates how to access the screen and hinge APIs that we provide Android developers, but from C# in Unity. The screenshot below shows a Unity Android app displaying device metrics; obviously it’s more fun if you use this code in your game!