注:adb算是安卓shell命令,所以你一定要在系统环境变量classpath中添加platform-tool和tools所在目录: 变量名:classpath 变量值:...;D:\progrems\AppServer\android-sdk-windows\platform-tools;D:\progrems\AppServer\android-sdk-windows\tools;... 中间用;隔开,注意中英文格式...
No Android devices found. If you are sure that device is attached then it might be USB driver problem, for details please check Android SDK Setup section in Unity Manual. 问题解决办法:启动android虚拟机 AVD Manager或者连接上手机调试设备 解决了上面的两个小问题后,apk安装包终于生成了。 接下来开始...
4.在电脑unity上打开profile,点击Active Profiler -》AndroidPlayer(ADB@127.0.0.1:54999) 5.完成 6.Ps 如果打开adb的时候提示Error,估计是其他程序把端口占用了,例如腾讯管家,qq,酷狗等,关掉程序后者进程就可以了。提示 Device not found 的时候看看手机和电脑是否连接成功,不确定可以用91等手机管理程序连接. 如果...
在Unity 编辑器中 , 选择 " 菜单栏 | File | Build Settings " 选项 , 编译 Android Apk 文件 ; 报如下错误 : 代码语言:javascript 复制 BuildFailedException: Platform Android with graphics API OpenGLES3 is not supported with HDRP, use the Vulkan graphics API instead. Change the platform/device to...
WWW 下载在 Unity Editor 和 Android 中正常工作,但在 iOS 中无效 最常见的错误是认为 WWW 下载总是在一个单独的线程上进行。在某些平台上,这可能的确如此,但不应该认为这是理所当然的。要跟踪 WWW 状态,最佳方法是使用yield语句,或者在Update方法中检查状态。不应为此使用繁重的while循环。
W/Settings( 4027): mValues not put! needsGenerationTracker: true currentGeneration: -1 name: accessibility_captioning_enabled value: 0 I/HwCust ( 4027): Constructor found for class android.net.HwCustConnectivityManagerImpl D/HwCust ( 4027): Create obj success use class android.net.HwCustConnect...
libmediapipe_c.so, mediapipe_c.dll, mediapipe_android.aar, etc...) to work, but they are not included in the repository. If you've not built them yet, go to https://github.com/homuler/MediaPipeUnityPlugin/wiki/Installation-Guide first. Test Before using the plugin in your project, it...
From unity 2019.2 onwards, you can use the Android log cat package to help you in the symbolization process. A guide can be found here:Android Logcat: Stacktrace Utility. You can follow the instructions in the next section to manually resolve the stack trace. ...
import android.widget.Toast; import com.SweatMa.MaTest.takephotoforunity.UnityTakePhotoActivity; import com.unity3d.player.UnityPlayer; import com.unity3d.player.UnityPlayerActivity; import java.io.File; import java.lang.reflect.Method; import java.util.List; ...
iOS, Android, Windows, macOS and WebGL are supported. What should I do if clicking Build And Run for an Android device triggers an error, stating no available device is found? Check that the device is not occupied by other resources. Alternatively, click Build to generate an APK package,...