🐛Debugging:The AI-assisted debugging feature of CodeAI helps you identify and fix bugs in your code more efficiently. ⏱Time-saving:CodeAI saves time on manual coding tasks, allowing you to focus on the creative aspects of your project. ...
Variables support (shareable between AI agents) Extensible by defining custom tasks in C# Realtime visualization Learning examples Version control friendly (BTs are texts) In-Inspector drag&drop editor Break point debugging Source code included (no dlls) ...
We’re always looking for ways to streamline Unity creators’ workflows and make development easier. Muse Chat, the AI-powered assistant integration for the Unity Editor, was introduced as a tool to accelerate this aim. In this blog post, we’ll explore some tips and tricks to help you get...
Debugging Tips Here are a couple of tips and tricks you can use to debug complex state machines: Error messages: When UnityHFSM detects a problem, it throws an exception with a detailed error message that can help you pinpoint the problem and find a solution. Usually, the first error that...
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Serialization is the automatic process of transforming data structures or object states into a format that Unity can store and reconstruct later. (See the documentation on Script Serialization for further information on Unity’s serialization.)
Performance tips when writing shaders Rendering with Replaced Shaders Custom Shader GUI Using Depth Textures Camera’s Depth Texture Platform-specific rendering differences Shader Level of Detail Texture arrays Debugging DirectX 11/12 shaders with Visual Studio Debugging DirectX 12 shaders with PIX Imp...
Gain +10 Debugging for Unity with Visual Studio John Miller If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we...
Azure Object Anchors is a managed cloud service that converts 3D assets into AI models that enable object-aware mixed reality experiences for the HoloLens. When you're finished, you'll have a HoloLens app built with Unity that can detect objects in the physical world.You'll learn how to...
Unity has gone indepth on IL2CPP Internals, looking at its Generated Code (and Debugging Tips), Method Calls, Sharing Implementation, P/Invoke Wrappers, Garbage Collection, and Testing. This provides a great background on this feature, which is what allows cross-compilation for multiple targets ...