Debugging code is vital, but how vital is a visual debugger? If you could see the flow, and transitions in a State Machine o... Read more Under Consideration AI Navigation If we could simplify the “intelligence” given to characters, as well as to things like path finding, would this...
55.Sending commands to the GPU 0 The time taken to send commands to the GPU is the most common reason for a game to be CPU bound. This task is performed on the render thread on most platforms, although on certain platforms (for example, PlayStation 4) this may be performed by ...
We’re always looking for ways to streamline Unity creators’ workflows and make development easier. Muse Chat, the AI-powered assistant integration for the Unity Editor, was introduced as a tool to accelerate this aim. In this blog post, we’ll explore some tips and tricks to help you get...
This video covers the basics of interactiong with UI in VR: https://youtu.be/4tW7XpAiuDgWhy does my UI only show up in the left camera / not all in my VR headset?Make sure to render in Screen Space - Camera or World Space.How do I pause a conversation?See How do I pause the...
Adding debug commands is also easy. // LabelAddLabel("Example Label");// ButtonAddButton("Example Button",clicked:()=>{Debug.Log("Clicked");});// SwitchAddSwitch(false,"Example Switch",valueChanged:x=>Debug.Log($"Changed:{x}"));// SliderAddSlider(0.5f,0.0f,1.0f,"Example Slider"...
AI is used for promo images and for expansion on documentation Description FastCast is a cutting-edge raycasting system built for Unity, designed to maximize performance by leveraging Unity's Job System. Whether you need single or multiple raycasts, FastCast provides a powerful and easy-...
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). MacOS: Crash ...
Azure Object Anchors is a managed cloud service that converts 3D assets into AI models that enable object-aware mixed reality experiences for the HoloLens. When you're finished, you'll have a HoloLens app built with Unity that can detect objects in the physical world.You'll learn how to...
nVidia OptiX AI-Accelerated Denoiser 7.0, which runs on nVidia GPUs Intel Open Image Denoise Intel OIDN was very easy to use. The runtime library is offered as a precompiled DLL, the documentation is clear and the API concise. Once a straightforward C# interop layer is written, usage of the...
party plug-in for Visual Studio, UnityVS. You can’t use Visual Studio as a debugger without UnityVS because when you debug your game, you aren’t debugging Unity.exe, you’re debugging a virtual environment inside of Unity, using a soft debugger that’s issued commands and ...