Muse Chat, the AI-powered assistant integration for the Unity Editor, was introduced as a tool to accelerate this aim. In this blog post, we’ll explore some tips and tricks to help you get the most out of Muse Chat, including effective prompting strategies and new features to enhance the...
Debugging Tips Here are a couple of tips and tricks you can use to debug complex state machines: Error messages: When UnityHFSM detects a problem, it throws an exception with a detailed error message that can help you pinpoint the problem and find a solution. Usually, the first error that...
Can I use Unity for AR development? Unity is commonly utilized for AR development, with robust support for AR platforms. The book “Complete Virtual Reality and Augmented Reality Development with Unity” is an excellent resource for learning about AR development with Unity....
Gain +10 Debugging for Unity with Visual Studio John Miller If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we...
Unity 5.2 also brings Windows 10 and Universal Windows Platform (UWP) build options. A UWP app can run on any Windows-based device, including phones, Xbox, and PCs. Unity 5.2 comes with a much tighter Visual Studio integration for improved coding and debugging on Windows machines. The Unity...
I.e a swizzled AG normal map must be encoded as (1, y, 1, x) and a RG (x, y, 0, 1). Unity normal map encoder enforce it.There is no upgrade to do if users were using unmodified Unity. However in case users have done their own normal map shaders or their own encoding, ...
Crystal AI - Crystal is a fast, scalable and extensible utility based AI framework for C# and Unity. Behaviac - Is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarch...
Serialization is the automatic process of transforming data structures or object states into a format that Unity can store and reconstruct later. (See the documentation on Script Serialization for further information on Unity’s serialization.)
Imagine thousands of MonoBehaviours that initialized together at the start of a Scene, each starting a Coroutine at the same time that will process their AI tasks every 500 milliseconds.It is highly likely that they would all trigger within the same frame, causing a huge spike in its CPU ...
4.Unity Tips & Tricks 2https://unity3d.com/cn/learn/tutorials/topics/tips/unity-tips-tricks-2?playlist=17090已看 5.Unity Tips & Tricks 3https://unity3d.com/cn/learn/tutorials/topics/tips/unity-tips-tricks-3?playlist=17090已看 6.Unity Tips & Tricks 4https://unity3d.com/cn/learn/tutor...