Class containing methods to ease debugging while developing a game. Static Properties developerConsoleVisible Reports whether the development console is visible. The development console cannot be made to appear using: isDebugBuild In the Build Settings dialog there is a check box called "Development Bu...
Squarey now has Lemming AI只有当你把脚本附加到你的游戏对象上时,它才会有任何效果,你也可以很容易地把它添加到地面瓷砖上来获得同样的效果。引入变量现在是我们玩一些变量的时候了。变量是编码中一个非常重要的概念,也是很多逻辑和通用性的来源。本质上,变量是一段数据的简写,可用于在未来表示该数据(如健康或球...
the AI-powered assistant integration for the Unity Editor, was introduced as a tool to accelerate this aim. In this blog post, we’ll explore some tips and tricks to help you get the most out of Muse Chat, including effective prompting strategies and new features to...
Unlock new possibilities with Runtime AI powered by Sentis, and create dynamic experiences across all Unity-supported platforms. Achieve more engaging visuals Create more engaging visuals with the latest updates to Lighting, Graphics performance and profiling, Shader Graph, and Visual Effect Graph. Enha...
Debugging code is vital, but how vital is a visual debugger? If you could see the flow, and transitions in a State Machine o... Read more Under Consideration AI Navigation If we could simplify the “intelligence” given to characters, as well as to things like path finding, would this...
This video covers the basics of interactiong with UI in VR: https://youtu.be/4tW7XpAiuDgWhy does my UI only show up in the left camera / not all in my VR headset?Make sure to render in Screen Space - Camera or World Space.How do I pause a conversation?See How do I pause the...
• Visually correct behaviours with realtime, colourful and informative runtime debugging. • Utilize the Graph Console to mechanically find faulty nodes with ease. • Live Edit everything whereas live mode to dead perceives your style goals and the way to realize them. ...
When a hierarchical state machine is not behaving as expected, you can call the GetActiveHierarchyPath() method on the root state machine and print its result to the console. It tells you which states are currently active within a hierarchical state machine: print(fsm.GetActiveHierarchyPath())...
Here we have a method I want to debug. Now I could add Debug.Log() messages to the console at every location I want to review, but as I mentioned that is just too slow. So I will set a breakpoint so I can debug. The breakpoint is denoted as the little red circle that is adde...
This demo allows you to switch between character models, motions, etc. from the debug menu. It also include samples that integrate with other libraries such asGraphyandIn-Game Debug Consoleto monitor performance. Default Cells: DefaultCellsDemo.unity ...