1.先进入github,新建一个库 库的名字这些随便取,描述随便写,记得选公有Public,私有似乎要钱? Readme file勾不勾无所谓,会生成一个txt文件,在下方Add .gitignore这里记得选个Unity,这样会默认帮我们过滤一些文件夹和文件,然后创建仓库 2.这个时候我们再来到要上传的项目本地文件夹下,打开右键菜单,点击下方的 Open...
BuildPlayerOptions buildPlayerOptions=newBuildPlayerOptions();/* Scene and build target settings are omitted. */buildPlayerOptions.options|=BuildOptions.Development;// Add only if you want to enable Deep Profile modebuildPlayerOptions.options|=BuildOptions.EnableDeepProfilingSupport;BuildReport report=Bui...
注意包名和勾选Mark this project as a library选项。 (2)导入Classes.jar包到Android工程中 Unity和Android做交互,他们两个之间不认识肯定,没法直接通信,因此需要一个中间的搭桥牵线的人,Classes.jar就起到了这个作用。Classes.jar是由Unity提供给我们的,我们需要找到它并且引入到我们的Android项目中。Claess.jar的...
Unable to make field private final java.lang.String java.io.File.path 默认gradle版本过低有错误: java.lang.UnsupportedOperationException: This feature requires ASM7 链接:https://github.com/googleads/googleads-mobile-unity/issues/2559 2、ProjectSetting中指定API Level,ARMv7 ARM64也需要勾选。需指定为...
git-lfs/2.8.0 (GitHub; darwin amd64; go 1.12.7) 否则,可以按照BitbucketGitHub说明进行安装。 Repository not found 如果您指定了不存在的位置,则在Unity 控制台中会出现以下类似的消息: Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypacka...
Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypackage.git]: Error when executing git command. fatal: repository 'https://mycompany.github.com/gitproject/com.mycompany.mypackage.git/' not found [NotFound] UnityEditor.EditorApplication...
Create a new github repo with the same name as your Unity project. Don’t select the default Unity .gitignore, we’ll be importing our own later. Clone the repo to the Unity project folder you created in “Configure Unity for Git”. ...
Blender窗口->Edit->Preference->Add-ons->启用刚才的两个插件 导入VRM文件:File->Import->VRM,选择VRoid导出的VRM文件 按键盘N,可以看到右边出现插件栏-VRM、CATS CATS的FixModel按钮可以将导入的VRM模型效果修正为VRoid中所看到的 如果希望不能够把身体、头、头发的网格合并,那就点击FixModel按钮右边的扳手然后取消...
Edit → Project Settings → Editor 然后改变Asset Serialization到Force Text和Version Control到Visible Meta Files 下一步 ⑴演示场景 演示场景 演示场景在Plugins ► Pixel Crushers ► Dialogue System ► Demo 播放它,看看对话系统是如何工作的 怎么玩 使用箭头键或WASD键移动。 用鼠标看。 查看可交互对象...
4.在Project窗口右键,Create / Live Capture / ARKit Face Capture / Mapper,创建一个Head Mapper资产,将其Rig Prefab设为步骤2中生成的Prefab,并设置人脸模型中对应的的Left Eye、RightEye、Head骨骼节点: 5.点击Head Mapper资产中的Add Renderer按钮,绑定BlendShape,名称如果与ARKit中要求一致则会自动绑定好,否则需...