animalArray[0] = myCow1; animalArray[1] = new Chicken("Ken"); foreach (Animal myAnimal in animalArray ) { Console.WriteLine("New {0} object added to Array collection,Name={1}", myAnimal.ToString(), myAnimal.Name); } Console.WriteLine("Array collection contains {0} objects.",animal...
By default, array or list script variables are presented with a UI control that allows array element reordering via drag handles to the left of element content. You can use [NonReorderable] attribute on a script array or list variable to disable this. When reordering is disabled, the Inspector...
(atlas.GetSprite(sprite.name)==null) { sprites.Add(sprite); } } atlas.Add(sprites.ToArray()); item.atlas = Instantiate(atlas); continue; } atlas = new SpriteAtlas(); SetUpAtlasInfo(ref atlas); atlas.Add(item.sprites.ToArray()); item.atlas = atlas; AssetDatabase.CreateAsset(atlas,...
// This byte array should have been updated over the network from TransferDataToClient private byte[] importedData; private int retryCount = 3; private void ImportRootGameObject() { WorldAnchorTransferBatch.ImportAsync(importedData, OnImportComplete); } private void OnImportComplete(SerializationCompl...
Dictionary\<string,string\> resolverDictionary =newDictionary\<string,string\>();object[] convertedFacts = facts.ToArray();foreach(IFactTranslator translatorinContainer.ResolveAll<IFactTranslator>()) { translator.TranslateFact(convertedFacts, resolverDictionary); }returnresolverDictionary; } catch (S...
UNT0010:僅應使用 AddComponent() 建立 MonoBehaviours。 MonoBehaviour 是元件,必須附加至 GameObject。 UNT0011:只能使用 CreateInstance() 建立 ScriptableObject。 必須由 Unity 引擎建立 ScriptableObject,才能處理 Unity 訊息方法。 IDE0029的USP0001:Unity 物件不應該使用空合併運算子。 USP0002 用於IDE0031:Unity 物...
actions.Add(anim); model.clipAnimations = actions.ToArray(); } } } } #endregion #region Inner bool isLoopAnimation(string objectName) { bool res = false; if (objectName.Contains("wait")) { res = true; } else if (objectName.Contains("walk")) ...
{ var vehicle = GameObject.CreatePrimitive(PrimitiveType.Cube); vehicle.name = "Cruiser1"; var vehicleBehaviour = vehicle.AddComponent<VehicleInstance>(); vehicleBehaviour.Initialize(cruiser); } } } Static Methods CreateInstance Creates an instance of a scriptable object. Messages Awake Called when...
GetImporterTypesReturns the types of importers associated with the specified array of assets, without loading those assets. GetLabelsReturns all labels attached to a given asset. GetMainAssetTypeAtPathReturns the type of the main asset object at assetPath. ...
private void ClickHandler(object target) { Creation creation = (Creation)target; int index = _playerItemArray.serializedProperty.arraySize; _playerItemArray.serializedProperty.arraySize++; _playerItemArray.index = index; SerializedProperty element = _playerItemArray.serializedProperty.GetArrayElementAtIndex(...