privateintGetValue(int[]array){// Assume that array is an array containing some integer value.varvalue=array[0];returnvalue;} 接下来,我们调用o (n)代码示例。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 privateboolHasOne(int[]array,int n){// Assume that array has length=n and cont...
它和其他集合一样都有以下功能:添加(Add),插入(Insert),移除(Remove),查找(Search)等等。 List的索引表示方式和Array一样,然后它的主要优势是动态的指定容器的大小。 例如,我们可以这样定义一个Object的List<>: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 List<GameObject> myListOfGameObjects = new ...
(atlas.GetSprite(sprite.name)==null) { sprites.Add(sprite); } } atlas.Add(sprites.ToArray()); item.atlas = Instantiate(atlas); continue; } atlas = new SpriteAtlas(); SetUpAtlasInfo(ref atlas); atlas.Add(item.sprites.ToArray()); item.atlas = atlas; AssetDatabase.CreateAsset(atlas,...
animalArray[0] = myCow1; animalArray[1] = new Chicken("Ken"); foreach (Animal myAnimal in animalArray ) { Console.WriteLine("New {0} object added to Array collection,Name={1}", myAnimal.ToString(), myAnimal.Name); } Console.WriteLine("Array collection contains {0} objects.",animal...
您选择的数据结构可以对效率或效率低下产生累积效应,因为您每帧迭代数千次。使用List、Array或Dictionary作为集合是否更合适?按照C#中的数据结构MSDN指南作为选择正确结构的一般指南。 避免在运行时添加组件 在运行时调用AddComponent会带来一些成本。Unity在添加组件时必须检查重复或其他必需组件。通常,实例化一个已设置所...
(IJsonWrapper)obj).ToJson());21else22((IJsonWrapper)obj).ToJson(writer);2324return;25}2627if(obj is String)28{29writer.Write((string)obj);30return;31}32...3334if(obj is Array)35{36writer.WriteArrayStart();3738foreach(object elemin(Array)obj)39WriteValue(elem,writer,writer_is_...
private void ClickHandler(object target) { Creation creation = (Creation)target; int index = _playerItemArray.serializedProperty.arraySize; _playerItemArray.serializedProperty.arraySize++; _playerItemArray.index = index; SerializedProperty element = _playerItemArray.serializedProperty.GetArrayElementAtIndex(...
// This byte array should have been updated over the network from TransferDataToClient private byte[] importedData; private int retryCount = 3; private void ImportRootGameObject() { WorldAnchorTransferBatch.ImportAsync(importedData, OnImportComplete); } private void OnImportComplete(Seriali...
Dictionary\<string,string\> resolverDictionary =newDictionary\<string,string\>();object[] convertedFacts = facts.ToArray();foreach(IFactTranslator translatorinContainer.ResolveAll<IFactTranslator>()) { translator.TranslateFact(convertedFacts, resolverDictionary); }returnresolverDictionary; } catch (S...
actions.Add(anim); model.clipAnimations = actions.ToArray(); } } } } #endregion #region Inner bool isLoopAnimation(string objectName) { bool res = false; if (objectName.Contains("wait")) { res = true; } else if (objectName.Contains("walk")) ...