(atlas.GetSprite(sprite.name)==null) { sprites.Add(sprite); } } atlas.Add(sprites.ToArray()); item.atlas = Instantiate(atlas); continue; } atlas = new SpriteAtlas(); SetUpAtlasInfo(ref atlas); atlas.Add(item.sprites.ToArray()); item.atlas = atlas; AssetDatabase.CreateAsset(atlas,...
bs.Add(newEditorBuildSettingsScene(newGUID("db3600a44fc445546bfda4862ef917c9"),true)); EditorBuildSettings.scenes= bs.ToArray(); 把场景叠加的关键在于在调用SceneManager.LoadXXX()时LoadSceneMode这个参数,是一个枚举参数,可以选择简单加载场景和添加到已加载的场景。这个时候如果选用LoadSceneParameters这个...
ToArray(); for(int i = 0;i < arr3.Length; i++) { Debug.Log(arr3[i]); } //循环弹栈 while(s.Count > 0) { object y = s.Pop(); } 装箱拆箱,同ArrayList。 5.Queue容器: 本质,和C++的queue类似,先进先出,都是object类型。和stack的操作类似,就是出入顺序不一样。栈是先进后出,...
Add():在List中添加一个对象的公有方法 AddRange( ) 公有方法,在List尾部添加实现了ICollection接口的多个元素BinarySearch():重载的公有方法,用于在排序的List内使用二分查找来定位指定元素.Clear():在List内移除所有元素Contains():测试一个元素是否在List内CopyTo():重载的公有方法,把一个List拷贝到一维数组内...
actions.Add(anim); model.clipAnimations = actions.ToArray(); } } } } #endregion #region Inner bool isLoopAnimation(string objectName) { bool res = false; if (objectName.Contains("wait")) { res = true; } else if (objectName.Contains("walk")) ...
Add(bundleInfo.CreatePipelineBuild()); } return builds.ToArray(); } AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget); 冗余MatCube.mat如何打包示例 asset:Assets/YooAsset...
void Start() { stopWatch = new Stopwatch(); intArray = new int[numberOfIterations]; intList = new List<int>(); intDictionary = new Dictionary<int, int>(); AddFakeValuesInArray(numberOfIterations); AddFakeValuesInList(numberOfIterations); AddFakeValuesInDictionay(numberOfIterations); } 代...
{扫描到的模型.Add(ray.transform.gameObject);}}else{模型顶点们[fxFor*扫描线数量+fFor]=视野扫描父物体.InverseTransformPoint(发射视野射线位置.position+发射视野射线位置.forward*扫描距离);}}}视野扫描模型.vertices=模型顶点们.ToArray();视野扫描模型.triangles=三角面们.ToArray();}publicvoidDebug显示(){...
byteList.AddRange(byteArr); } while (readLen != 0); data = Encoding.UTF8.GetString(byteList.ToArray(), 0, len); //获取得到数据data可以进行其他操作 //Console.WriteLine("客户端发来的是" + data+request.UserAgent); Console.WriteLine(Yandongyi.GazePoint.x + "-" + Yandongyi.GazePoint.y...
HelloString("This is a string.");float[] myArray = newfloat[10]; PrintFloatArray(myArray, myArray.Length);intresult = AddNumbers(5,7); Debug.Log(result); Debug.Log(StringReturnValueFunction()); var texture = new Texture2D(0,0, TextureFormat.ARGB32,false); ...