先说重点的Scene页面.Environment Lighting这些内容控制的是场景总体的光线信息, 包括天空盒的设置, 可以赋予一个天空盒材质上去, 而天空盒材质在Unity5里面也有更新, 很有意思, 大家可以试试, 新建一个材质然后选择Skybox/Procedural就行了.Sun---如果你的天空盒材质是Skybox/Procedural那么这里允许指定一个Directional...
While the Scene lighting looks pretty good at this point, you can add more details to make the Scene more believable. Baking detailed occlusion usually isn’t possible because of the limited resolution set in the Realtime GI for reasonable performance. This is where Screen Space Ambient ...
You’re now ready to add Volumetric Fog to your project.将步骤标记为已完成3.Adding Volumetric Fog 0 To add Volumetric Fog to a Scene, you’ll need to add a global settings Volume. A global settings Volume is a GameObject that exists in the Scene and allows an override of certain Scene...
在Blend Tree里创建Speed 设置项选择Speed,然后添加三个Add Motion Field 添加三个Add Motion Field 然后将动画添加到对应的选项中。 接下来在PlayerContorller里添加如下代码: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.AI;publicclassPlayerController:MonoBehaviour{pri...
Scene 场景编辑窗口,用于对场景的设计以及物体的处理。 可以自由的漫游整个场景,拖动物体等等。 第一个手部图标,可以拖动物体,对准物体点击就可以拖动。第二个就是指针图标,可以选择物体的移动方向。可以选择x,y,z三个方向进行移动。第三个就是旋转图标,可以对物体进行任意方向的旋转。第四个可以改变物体的大小。 这...
Main Camera-->Clear Flags(Skybox)-->Add Component(Skybox) Import Package-->Skyboxes-->任选一个Sunny天空拖到Component的Skybox下 4、实现镜头缓慢拉近的效果: public float speed = 10; private float endZ = -20; void Update () { if (transform.position.z < endZ) //还没有达到目标位置,需要移动...
//values based on distance to the edgesfloat dist0 = area / length(v0);float dist1 = area / length(v1);float dist2 = area / length(v2);UCLAGL_g2f pIn;//add the first pointpIn.pos = p[0].pos;pIn.uv = p[0].uv;pIn.dist = float3(dist0,0,0);triStream.Append(pIn);/...
外面的这个MyCustomRenderPassFeatureDemo类提供了两个方法,相对简单,Create需要用来生成CustomRenderPass,AddRenderPasses用来把这个render Pass加入到render Queue里面。 custom render feature 大纲 4,好我们接下来就实际写一下代码,我会从逻辑顺序上对关键位置进行分析说明。这里强调,由于个人能力欠缺,所有理解全是瞎猜,...
Then add it to the scene by using the Window->Lighting menu item and specifying your skybox material as the Skybox on the Scene tab.Adding the Skybox Component to a Camera is useful if you want to override the default Skybox. E.g. You might have a split screen game using two Cameras,...
Unity provides sample Scenes to use with SRP. You can find these Scenes in theGraphics GitHub repository. To add the Scenes to your Project, clone the repository into your Project's Assets folder. Package versions on Unity 2020.3 LTS and below ...