ToString Returns a formatted string of this color. Static Methods HSVToRGB Creates an RGB colour from HSV input. Lerp Linearly interpolates between colors a and b by t. LerpUnclamped Linearly interpolates between colors a and b by t. RGBToHSV Calculates the hue, saturation and value of an...
publicColor(floatr, floatg, floatb); 参数 r红色分量。 g绿色分量。 b蓝色分量。 描述 使用给定的 r、g、b 分量构造新 Color,然后将a设置为 1。 using UnityEngine; public class Example :MonoBehaviour{ void Start() {ColornewColor = newColor(0.3f, 0.4f, 0.6f); } } ...
RequireComponent 属性自动将所需的组件添加为依赖项。 When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the...
publicstaticclassShaderProperty{publicstaticreadonly int Color=Shader.PropertyToID("_Color");publicstaticreadonly int Alpha=Shader.PropertyToID("_Alpha");publicstaticreadonly int ZWrite=Shader.PropertyToID("_ZWrite");}publicstaticclassAnimationState{publicstaticreadonly int Idle=Animator.StringToHash("...
// 使用正交相机,因为方向光是平行光 collectShadowMapCam = directionalLight.gameObject.AddComponent<Camera>(); ... 1. 2. 3. 4. 5. 6. 7. 调整光源相机参数 collectShadowMapCam.backgroundColor = Color.white; collectShadowMapCam.clearFlags = CameraClearFlags.SolidColor; collectShadowMapCam....
using UnityEngine; using System.Collections; public class color : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.R)) { GetComponent<Renderer>().material.color = Color.red; } if (Input.GetKeyDown(KeyCode.G)) { GetComponent<Renderer>().material.color = Color.green; } if (...
{ var playable = ScriptPlayable<Track_LightControlBehaviour>.Create(graph); var lightControlBehaviour = playable.GetBehaviour(); //注意:如果是引用场景的对象,需要用 //lightControlBehaviour.light = light.Resolve(graph.GetResolver()); lightControlBehaviour.color = color; lightControlBehaviour.intensity ...
Color=Unity.Color Vector3=Unity.Vector3 Vector2=Unity.Vector2 Input=Unity.Input Resources=Unity.Resources Camera=Unity.Camera LineRenderer=Unity.LineRenderer EdgeCollider2D=Unity.EdgeCollider2D Time=Unity.Time Vector3List=CS.System.Collections.Generic.List(Vector3) ...
在脚本中,以Unity3D引擎能够识别的类型及编程语言的基础数据类型定义的对象都可以作为一个属性出现在Inspector中,在C#script中,你同时还得将变量的访问权限改为public。 如果你想自定义一个数据类型,并且希望它能出现在inspector中,那么,在C#script中,你必须使用[System.Serializable]关键字将其序列化(在js中,类必须继...
Color Studio:颜色管理和调色工具。 GUI Pro - Casual Game:适用于休闲游戏的GUI资源包。 Modern Procedural UI Kit:现代风格的程序化UI工具。 Overlay Filters 2D:2D层叠后处理特效。 UI SFX Mega Pack:海量UI音效集合。 UI Toolkit Particles:用于UI的粒子特效插件。