在出現的 [Search] (搜尋) 視窗中,輸入 PressableButton,然後選取 PressableButton 指令碼。 再次選取 [Add Component] (新增元件),並搜尋 NearInteractionTouchable。 選取要新增為元件的 NearInteractionTouchable 指令碼。 Touchable Collider 界限與 NearInteractionTouchable 指令碼的中心參數可能不符合 PlayerButton ...
在出現的 [Search] (搜尋) 視窗中,輸入 PressableButton,然後選取 PressableButton 指令碼。 再次選取 [Add Component] (新增元件),並搜尋 NearInteractionTouchable。 選取要新增為元件的 NearInteractionTouchable 指令碼。 Touchable Collider 界限與 NearInteractionTouchable 指令碼的中心參數可能不符合 PlayerButton 物...
public class ButtonClickedEvent : UnityEvent // Event delegates triggered on click. FormerlySerializedAs("onClick") private ButtonClickedEvent m_OnClick = new ButtonClickedEvent(); protected Button() /// <summary> /// UnityEvent that is triggered when the button is pressed. /// Note: Trigge...
1 -- 事件AEvent += 2 add_AEvent = function(self, cb) 3 print('add_AEvent', cb) 4 table.insert(self.evt, cb) 5 end; 6 -- 事件AEvent -= 7 remove_AEvent = function(self, cb) 8 print('remove_AEvent', cb) 9 for i, v in ipairs(self.evt) do 10 if v == cb then 11...
Add usingKilosoft.tools Mark any public method(void) with the attribute [EditorButton(name = "")] usingUnityEngine;usingKilosoft.Tools;/// <summary>/// Test script/// </summary>publicclassTestScriptButton:MonoBehaviour{[EditorButton("Test Button [Press me]")]publicvoidTestMethod(){Debug.Log...
void Start() { //Fetch theRigidbodyfrom theGameObjectwith this script attached m_Rigidbody = GetComponent<Rigidbody>(); } voidFixedUpdate() { if (Input.GetButton("Jump")) { //Apply a force to thisRigidbodyin direction of this GameObjects up axis m_Rigidbody.AddForce(transform.up * m_...
我们先编写UserGUI脚本,UerGUI主要是设置Label和button,代码如下: using System.Collections; using System.Collections.Generic; using UnityEngine; public class UserGUI : MonoBehaviour { private IUserAction userAction; public string gameMessage; public int points; ...
Create a new C# script calledMouseEventTestWindow.cs. 将该示例复制到 C# 脚本。 在Window > UI Toolkit > Mouse Event Test Window下打开下面的示例。 using UnityEditor; using UnityEngine; using UnityEngine.UIElements; // Open this in the Editor via the menu Window > UI ToolKit > Mouse Event...
结束节点的内容也非常简单,关掉对话框之后触发一下游戏事件,但是这一部分我并不了解,我就随便写了个UnityEvent上去,如果有疏忽,请指正。 usingUnityEngine.Events;[NodeTint("#464336")]publicclassEndNode:DialogueNodeBase{publicUnityEventonEndEvent;publicoverridevoidExecute(){base.Execute();UIManager.HideDialogue...
Optionally subscribe to theExplorerStandalone.OnLogevent to handle logging if you wish Unity Editor Download theUnityExplorer.Editorrelease. Install the package, either by using the Package Manager and importing thepackage.jsonfile, or by manually dragging the folder into yourAssetsfolder. ...