See inGlossaryor edited from theInspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.More info See inGlossarypanel. However, you can load and access assets from a script usingAssetDatabase....
In Unity you usually don't use path names to access assets, instead you expose a reference to an asset by declaring a member-variable, and then assign it in the inspector. When using this technique Unity can automatically calculate which assets are used when building a player. This radically...
磁盘上的源文件,通常位于项目的 “Assets” 文件夹中。 此文件在内部导入到您的资产的可用于游戏的表示形式,其中可以包含多个 Object(SubAsset)。 Object(SubAsset) 单个Unity可序列化单元。也称为SubAsset。导入的Asset由一个或多个对象组成。 Includes
Metastore CREATE CATALOG、CREATE CLEAN ROOM、CREATE CONNECTION、CREATE EXTERNAL LOCATION、、CREATE RECIPIENTCREATE STORAGE CREDENTIALUSE MARKETPLACE ASSETSCREATE SHARESET SHARE PERMISSIONCREATE PROVIDER、、 USE PROVIDERUSE RECIPIENTUSE SHARE 目錄 ALL PRIVILEGES、、 APPLY TAG、 BROWSE、 CREATE SCHEMA、 USE C...
another call to PushAssetDependencies should be made before building the bundles that reference the assets from the first bundle. Additional levels of dependency can be introduced using further calls to PushAssetDependencies. The levels of reference are stored on a stack, so it is possible to go...
Access the Package Manager window(打开Package Manager窗口) 打开Package Manager窗口,导航至Unity的主菜单,然后前往窗口>Package Manager。 Navigation panel(导航面板) 使用Package Manager的导航面板选择你想要查看的程序包子集。 导航面板(A),列表面板(B)和详细信息面板(C) ...
as well as all Objects contained in the Resources folder. Additional entries are added to the cache when new assets are imported at runtime and when Objects are loaded from AssetBundles. Instance ID entries are only removed from the cache when an AssetBundle providing access to a specific File...
(3) 解密的时候,读取ab包,使用函数AssetsBundle.LoadFromStream来加载,而这个会触发Stream在Read读数据接口调用,就可以进入我们重载的Read接口,来做解密。代码如下: var fileStream = new MyStream(Application.streamingAssetsPath + "/encypt_myab.unity3d", FileMode.Open, FileAccess.Read, FileShare.None, 1024 ...
Application.dataPath:获取项目的Assets文件夹路径。 Application.streamingAssetsPath:获取项目的StreamingAssets文件夹路径,该文件夹用于存放只读资源。 Application.persistentDataPath:获取项目的持久化数据路径,该路径用于存放可以被写入和读取的数据。 相对路径的应用场景包括加载游戏资源、读取配置文件等。对于相对路径的管理,可...
Built-in batching support in Unity has significant benefit over simply combining geometry in the modeling tool (or using theCombineChildren script from the Standard Assets package). Batching in Unity happensafter visibility determination step. The engine does culling on each object individually, and th...