Then, one day, I decided to experiment with Unity, and I saw it could do some amazing things. This is the first article in a four-part series that will cover the basics and architecture of Unity. I’ll show how to create 2D and 3D games and, finally, how to build fo...
Linear Movement Things need to be able to move. If this is a top-down game, gravity typically isn’t important. If it’s a platformer, gravity is exceedingly important. In either case, object collision detection is critical. Here are the basic rules. A Rigidbody...
Linear Movement Things need to be able to move. If this is a top-down game, gravity typically isn’t important. If it’s a platformer, gravity is exceedingly important. In either case, object collision detection is critical. Here are the basic rules. A Rigidbody2D or RigidBody (used for...
using UnityEngine; using System.Collections; [RequireComponent(typeof(Animator))] public class RootMotionScript : MonoBehaviour { void OnAnimatorMove() { Animator animator = GetComponent<Animator>(); if (animator) { Vector3 newPosition = transform.position; newPosition.z += animator.GetFloat("Run...
Desktop games can typically handle a lot more objects/vertices/textures/memory than a mobile game, although some of the newer chips make mobile devices today seem like Xbox 360s. In a typical 3D game, many of the same concepts from a 2D game apply—colliders, triggers, rigid bodies, ...
Make things move: A script that applies transforms(让事物动起来:应用变换的脚本)(63) 1. Visualizing how movement is programmed(可视化运动的编程方式)(63) 2. Writing code to implement the diagram(编写代码来实现该图)(64) 3. Understanding local vs. global coordinate space(了解局部坐标空间与全局...
ArrowHandleCap Draw an arrow like those used by the move tool. BeginGUI Begin a 2D GUI block inside the 3D handle GUI. Button Make a 3D Button. CircleHandleCap Draw a circle handle. Pass this into handle functions. ClearCamera Clears the camera. ConeHandleCap Draw a cone handle. Pass th...
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velocity = new Vector2(moveInput * speed, rb.velocity.y); } Save and exit. Now, when you click on the player, movement script, there will be options for you to tinker with. Finally for jumping you need to: Set ground layer to ground objects that can be jumped on Make a isGrounded...
Unity empowers game designers to make games. What's really special about Unity is that you don't need years of experience with ... Inverse Kinematics This "grab handle" Game Object should then be assigned as the "Right Hand Obj" property of the IKControl script 2D game development quicksta...