A mesh (or model) is a collection of vertices that make up the polygons that make up an object. A shader is a compiled routine that contains code to control how your object will show or interact with light. Some shaders simply take light and reflect it like a mirror; others take a ...
A Rigidbody2D or RigidBody (used for 3D) component added to a game object will automatically give that component mass and make it understand gravity and receive forces. According to Wikipedia, “In physics, a rigid body is an idealization of a solid body in which...
A Rigidbody2D or RigidBody (used for 3D) component added to a game object will automatically give that component mass and make it understand gravity and receive forces. According to Wikipedia, “In physics, a rigid body is an idealization of a solid body in which deformation is neglected. ...
You typically do movement operations via one of two approaches: Either you move an object to a new position every frame by changing its Transform.Position properties, or you apply a physics force to it and let Unity take care of the rest. Doing things per frame involves a sli...
在Hierarchy窗口单击鼠标右键,选择3D Object,然后可以选择多种基本对象(primitives)。 这里选择Cube,这时Hierarchy窗口和场景视图中会出现该GameObject。 选中这个Cube,Inspector窗口会显示对应的属性。 Inspector窗口中显示的每个部分都代表一个component(组件),表示所选GameObject的一组属性或行为。
// You can return type as struct UniTask<T>(or UniTask), it is unity specialized lightweight alternative of Task<T> // zero allocation and fast excution for zero overhead async/await integrate with Unity async UniTask<string> DemoAsync() { // You can await Unity's AsyncObject var asset...
This joint allows a game object controlled by rigidbody physics to slide along a line in space, like sliding doors, for example... Creating Gameplay Unity empowers game designers to make games. What's really special about Unity is that you don't need years of experience with ... Inverse...
Watching the play video, it looks like the ball swings from side to side, but doesn't move beyond a certain point. I came up with the following method to implement this. #1 Placing a wall on either side
This example demonstrates how to make a Erc20 Transfer / Query the balance, decode an Event from the TransactionReceipt log and get the Logs. This uses contract handlers but if you code generated the service to wrap the handlers you can use it the same way. For more information about Deplo...
It simply sets it going without considering how heavy the body is. If you add a force however, you're taking the mass of the body into account.That means adding even a small velocity to something heavy like a big car will make it move, but adding a small force on the same car will...