private void ContactEvent( CollisionInfo collisionInfo, bool isBeginEvent ) { if( collisionInfo.hitCollider == null || collisionInfo.collider == null ) { return; } if( collisionInfo.collider.isTrigger || collisionInfo.hitCollider.isTrigger ) { // Trigger Event this.SendCollisionMessage( colli...
给怪物同时挂上box collider 2D,当子弹和怪物主体发生碰撞时,使用回调OnCollisionEnter2D,实现子弹击中逻辑(注意不要勾选istrigger) , // 假设这是你的怪物脚本 public class Monster : MonoBehaviour { private CircleCollider2D detectCollider; void Start() { // 初始化圆形碰撞器,并设置初试半径 detectCollider ...
5. In the Inspector, find the “Circle Collider 2D” Component 6. Enable the “Is Trigger” property 7. Observe the Game view Expected result: The green circle disappears after collision Actual result: The green circle flies over the collider Reproducible with: 2023.1.0a19...
Ensures that all collisions are detected when a Rigidbody2D moves. When using this mode, the collision detection system will detect all collisions in the path that a Rigidbody2D moves along therefore preventing colliders attached to the rigidbody passing through other colliders at higher speeds. ...
= null) { // Create a ray from the camera's position // through the current mouse position on the screen. var ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Perform a raycast to detect collision // with objects on the scene. if (Physics.Raycast(ray, o...
voidDetectCollision() { //8是相应图层的编号 varmask = 1 << 8; varcount = Physics2D.CircleCastNonAlloc( position, radius, direction, results, distance, mask); for(inti = 0; i < count; i++) { ProcessCollision(results[i]); }
You can attach multiple Collider2D to a Rigidbody2D to detect collisions and provide a collision response when you set Rigidbody2D.bodyType to RigidbodyType2D.Dynamic. Properties PropertyDescription angularDamping The angular damping of the Rigidbody2D angular velocity. angularVelocity Angular velocity ...
我想计算与对撞机的碰撞次数,从现在开始我该怎么做? detectflags.cs public bool IsReceive=false; public void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("MolotovCocktail")) { IsAttack.Value = true; } if (other.gameObject.CompareTag("Weapon")||other.gameObject.CompareTag...
Additionally,thiswill also detectCollider(s) at the start of the ray.此外,这还将检测位于射线起点的碰撞体。Inthiscase, the ray starts inside theColliderand doesn't intersect theCollidersurface.在这种情况下,射线从碰撞体内部开始,并且不与碰撞体表面交叠。Thismeans that the collision normal cannot be...
However, when a collider is marked as a trigger, the physics engine will simply detect when it enters the space of another and no collision will be created Used by Effector — Determines whether the collider will be used by an Effector2D attached to the GameObject Unity doc tip: Effector2D...