Cocos Creator Cocos2d-x AnySDK Cocos Creator 2.0 Version: 2.0 Stretchable UI Sprites Use a Sliced Sprite to make a UI image When developing UI, we usually use an image in a nine rectangle grid format to displa
Cocos Creator Cocos2d-x Cocos Creator 2.1 Version: 2.1 Stretchable UI Sprites Use a Sliced Sprite to make a UI image When developing UI, we usually use an image in a nine rectangle grid format to display US element, the size of which might be dynamically modified according to the require...
Cocos2D is a great framework, but sometimes it’s handy to implement some of your game with UIKit. For example, it’s often useful to design your main menu, settings pages, and the like with UIKit and just use Cocos2D for your main game logic. You also might find it handy to use ...
在Xcode启动的时候,Xcode将会寻找位于~/Library/Application Support/Developer/Shared/Xcode/Plug-ins文件夹中的后缀名为.xcplugin的bundle作为插件进行加载(运行其中的可执行文件)。Xcode5 Plugins 开发简介写个自己的Xcode4插件 Xcode 4 插件制作入门 – Xcode 4 插件制作入门:Xcode所使用的所有库都包含在/Contents/...
在 iOS的cocoa touch创建一个18ulviewcontrollersubclass类然后在AppDelegate.m中找到application函数,在 self.window.backgroundColor =[UIColor whiteColor];后写如下代码19RootViewCotroller *rvc=[[RootViewCotroller alloc]initWithNibName:@"RootViewCotroller"bundle:nil];20self.window.rootViewController=rvc;21[...
Cocos2D is a great framework, but sometimes it’s handy to implement some of your game with UIKit. For example, it’s often useful to design your main menu, settings pages, and the like with UIKit and just use Cocos2D for your main game logic. You also might find it handy to use ...
2.修改**/frameworks/cocos2d-x/cocos/renderer/FrameBuffer.cpp文件中的FrameBuffer()方法中的_clearColor(Color4F(0, 0, 0, 1))。 修改代码如下: FrameBuffer::FrameBuffer()//: _clearColor(Color4F(0, 0, 0, 0)):_clearColor(Color4F(0,0,0,0))//把透明度由1改为0 ...
UIView-AutoLayout - Deprecated in favor of PureLayout, which includes OS X support:https:///smileyborg/PureLayout。 Cartography - Cartography 是用来声明 Swift 中的 Auto Layout,无需输入任何 stringly 就可设置自己 Auto Layout 的约束声明。
Editor.UI.addLoadingMask (options, onclick) optionsobject onclickfunction Add loading mask Editor.UI.removeLoadingMask () Remove loading mask Editor.UI.toHumanText (text) textstring Convert a string to human friendly text. For example,fooBarwill beFoo bar ...
the size of which might be dynamically modified according to the requirements of fitting screen resolution. In this way, even a very small original picture can be used to generate a background image that can cover the whole screen. It will save the inclusive space of the game, on the other...