boolbInGame=false;// Only process mouse down messages if we are not drag/droppingTSharedRef<FSlateUser>SlateUser=GetOrCreateUser(MouseEvent);if(!SlateUser->IsDragDropping()){FReply Reply=FReply::Unhandled();if(0)//if (SlateUser->HasCapture(MouseEvent.GetPointerIndex())){FWidgetPath Mouse...
Get Active Windows Get Current ProcessID Open Process with BP Bring Window Front Minimize Window Is UE Top Set Window Title (UE4 Native Function) Set Mouse Position Mouse Press Left Mouse Release Left Mouse Press Right Mouse Release Right Mouse Press Middle Mouse Release Middle Mouse Wheel Up Mo...
On Mouse Button Up On Mouse Move 最终效果 0 蓝图函数库 这个控件其实只是时间轴界面的一部分,还会有其他的控件共同组成时间轴界面,那在界面之间会有一些通用数据,所以新建一个蓝图函数库(Blueprint Function Library)来管理这部分内容。 我这里把这个蓝图函数库起名为TimeLineLibrary。 声明GetTimelineTimeMsMin、Get...
Hold Middle Mouse Click and Drag = Measuring ToolCamera BookmarksCamera bookmarks allow you to set a camera position and comeback to them later. Inside the viewport, click on this icon at the top left (circle with 3 lines in it) and go down to Bookmarks:There...
GetWorldTimerManager().ClearTimer(LocktionTimerHandle);//清除定时器句柄 } FQuat Rotation; } //寻找锁定目标 void AC_Project_001Character::FindLockedTarget() { HaveTarget = false; double NowLockWeight = 600.0f;//最大锁定范围 AC_BasicNPC* FindC_BasicNPC;//定义指向要获取的对象的指针 ...
3、新行 -> C:\UnrealEngine\UE_5.0\Engine\Source\Editor\UMGEditor\Public 相对路径是\Engine\Source\Editor\UMGEditor\Public,这里 C:\UnrealEngine\UE_5.0 需要替换成UE引擎的路径。 在CreateWBP.cpp 中导入刚创建的 CreateWBPMain.h。 在CreateWBP.cpp 的PluginButtonClicked() 方法中调用创建好的主函数。
CustomProperties Pin (PinId=B116CD244025AF8E939B5C8165E7CCAB,PinName="Output_Get",PinToolTip="获得变量的值,可代替单独的Get节点使用",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/UMG.WidgetBlueprintGeneratedClass'"/Game/Thi...
CMake version required downgraded to 3.5 for better compatibility Fixed waypoints height were all placed at zero height Fixed actors in world.get_actors() missing parent actor Fixed some vehicles losing their wheels after calling set_simulate_physics Fixed bounding box of Lincoln MkZ Several fixes ...
GetWorldTimerManager().ClearTimer(LocktionTimerHandle);//清除定时器句柄 } FQuat Rotation; } //寻找锁定目标 void AC_Project_001Character::FindLockedTarget() { HaveTarget = false; double NowLockWeight = 600.0f;//最大锁定范围 AC_BasicNPC* FindC_BasicNPC;//定义指向要获取的对象的指针 ...