{ // 获取当前玩家控制器 APlayerController* PlayerController = this; if (PlayerController) { // 获取鼠标的屏幕空间坐标 FVector2D MousePosition = PlayerController->GetMousePosition(); // 输出坐标到日志 UE_LOG(LogTemp, Warning, TEXT("Mouse Position: (%f, %f)"), MousePosition.X, ...
voidAMyPlayerController::OnMouseLeftPressed(){FHitResult HitResult;FVector Start=PlayerCamera->GetComponentLocation();FVector End=Start+PlayerCamera->GetForwardVector()*10000;// 射线长度FCollisionQueryParams CollisionParams;if(GetWorld()->LineTraceSingleByChannel(HitResult,Start,End,ECC_Visibility,Collision...
drag:override toolbar的mouse drag事件,首先通过mouse的position确定ui drag的位置,: 然后创建drag drop的operation(当然这里需要新建dragdrop的bp,用于临时储存drag drop的变量,这里就不在赘述),设置相应的payload和dragoffset, (drag visual是拖拽时跟随鼠标的umg,这里就默认umg本体) drop:drop的时候要注意有两种情况...
函数GetMinValue 函数SetMinValue 函数SetMaxFractionalDigits 函数SetMinFractionalDigits EditableText_Value 事件 文本修改时(OnTextChanged) 约束输入的合法性。 声明字符串 Data 和整数 NumValidChars 局部变量。 EditableText_Value 事件 文本提交时(OnTextCommitted) 重载按下鼠标按钮时 OnMouseButtonDown 捕获鼠标(...
boolbInGame=false;// Only process mouse down messages if we are not drag/droppingTSharedRef<FSlateUser>SlateUser=GetOrCreateUser(MouseEvent);if(!SlateUser->IsDragDropping()){FReply Reply=FReply::Unhandled();if(0)//if (SlateUser->HasCapture(MouseEvent.GetPointerIndex())){FWidgetPath Mouse...
Get Active Windows Get Current ProcessID Open Process with BP Bring Window Front Minimize Window Is UE Top Set Window Title (UE4 Native Function) Set Mouse Position Mouse Press Left Mouse Release Left Mouse Press Right Mouse Release Right Mouse Press Middle Mouse Release Middle Mouse Wheel Up Mo...
GetWorldTimerManager().ClearTimer(LocktionTimerHandle);//清除定时器句柄 } FQuat Rotation; } //寻找锁定目标 void AC_Project_001Character::FindLockedTarget() { HaveTarget = false; double NowLockWeight = 600.0f;//最大锁定范围 AC_BasicNPC* FindC_BasicNPC;//定义指向要获取的对象的指针 ...
Mouse Wheel + Drag = Zoom In/Out Hold Middle Mouse Click and Drag = Measuring ToolCamera BookmarksCamera bookmarks allow you to set a camera position and comeback to them later. Inside the viewport, click on this icon at the top left (circle with 3 lines in it) and go down to Bookmar...
先是拿到原版的图片(原博客里面有图片地址),当然也可以自己挑一张自己喜欢的图片,把图片保存到自己的WPF项目下面 再把图片运用到代码里面去,给一个border的背景设置成图片,再给border设置一个圆角,就会得到一个圆角的图片 <Grid> <Gridx:Name="gd1"Height="400"Width="300"> ...
CustomProperties Pin (PinId=B116CD244025AF8E939B5C8165E7CCAB,PinName="Output_Get",PinToolTip="获得变量的值,可代替单独的Get节点使用",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/UMG.WidgetBlueprintGeneratedClass'"/Game/Thi...