Fatal error: 【File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp】 【Line: 859】 pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1387 with er...
ENQUEUE_RENDER_COMMAND(TextureCopy)( [...](FRHICommandListImmediate& RHICmdList) { //FTextureRHIRef FRHITextureCreateDesc Desc =FRHITextureCreateDesc::Create2D(TEXT("CustomTex"), SizeX, SizeY, Format.SetFlags(ETextureCreateFlags::CPUReadback); FTexture2DRHIRef TextureRHIRef = RHICreateTextu...
// As the zip is being created, it will be stored somewhere: // to a pipe: CreateZipHandle(hpipe_write); // in a file (by handle): CreateZipHandle(hfile); // in a file (by name): CreateZip("c:\\test.zip"); // in memory: CreateZip(buf, len); // or in pagefile memo...
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