Direct3D 11: This value is not supported until Direct3D 11.1. D3D11_FEATURE_D3D9_OPTIONSSupports Direct3D 9 feature options. Refer to D3D11_FEATURE_DATA_D3D9_OPTIONS.Direct3D 11: This value is not supported until Direct3D 11.1. D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORTSupports minimum ...
Direct3D 11: This value is not supported until Direct3D 11.1. Remarks In general, binding flags can be combined using a bitwise OR (except the constant-buffer flag); however, you should use a single flag to allow the device to optimize the resource usage. This enumeration is used by a:...
Direct3D 11: This value is not supported until Direct3D 11.1. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVERValue: 0x4000LSet this flag to indicate that the driver restricts access to the shared surface. You can use this flag in conjunction with the D3D11_RESOURCE_MISC_RESTRICT_SHARED_...
Direct3D 11:This value is not supported until Direct3D 11.1. D3D11_CREATE_DEVICE_VIDEO_SUPPORT Value:0x800 Forces the creation of the Direct3D device to fail if the display driver is not implemented to the WDDM for Windows 8 (WDDM 1.2). When the display driver is not implemented to WDDM...
D3d11.dll Not Found The file d3d11.dll is missing. This application failed to start because d3d11.dll was not found. Re-installing the application may fix this problem. Cannot find [PATH]\d3d11.dll Cannot start [APPLICATION]. A required component is missing: d3d11.dll. Please install [...
The file type (.crash) is not supported Votes Upvote Translate Translate Report Report More Reply dd234490157ufd New Here , Mar 10, 2022 Copy link to clipboard Copied fixed it crash.txt Preview Votes Upvote Translate Tr...
upd - looks like question is general for my GPU model (as I understand, it should be supported by dxvk). I checked another game, also used dx11, and got the same output in logs.Help please to sort out - where to find the root of this problem....
DirectX 12 is the latest version supported by not-so-old graphics cards. But if you have a very old PC or laptop with an integrated or discrete GPU that doesn’t support DirectX 11, you will encounter the D3D11-compatible GPU error message. Since your hardware doesn’t have these features...
Is there a heavy performance hit related to transferring the Direct3D surface from the iGPU to the dGPU, if that's supported at all? Would the performance hit be less using Direct3D 11.1? Basically I'm trying to understand what is the recommended hardware setup for decoding video with HW ...
while launching them on an external display that's using the NVIDIA GPU is working fine. Dragging the application back unto the native laptop screen sometimes works, sometimes not. the crash logs from these different programs show some issues related to D3D11 such as...