D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED Value:0 Conservative rasterization isn't supported. D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 Value:1 Tier_1 conservative rasterization is supported. D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 Value:2 Tier_2 conservative rasterization is supported. ...
Queries not supported. Execution of command lists still takes CPU time, so there is an overhead (amortized by parallelization). On Vertex Texture Fetch The sample has an option to draw for all render strategies using Vertex Texture Fetch (VTF). This method skips the per-object uniform constant...
Direct3D 11:This value is not supported until Direct3D 11.1. Remarks In general, binding flags can be combined using a bitwise OR (except the constant-buffer flag); however, you should use a single flag to allow the device to optimize the resource usage. ...
__uuidof(type)is supported, but__uuidof(variable)is not supported. Use__uuidof_var(variable)instead.
I try to wrapper an external d3d11 texture to a sdl texture using SDL_CreateTextureWithProperties with setting property SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER, it seems designed for this purpose. But a new d3d texture was created ...
D3D11_TILED_RESOURCES_NOT_SUPPORTEDValue: 0Tiled resources are not supported. D3D11_TILED_RESOURCES_TIER_1Value: 1Tier_1 tiled resources are supported.The device supports calls to CreateTexture2D and so on with the D3D11_RESOURCE_MISC_TILED flag. The device supports calls to CreateBuffer wit...
Direct3D 11:This value is not supported until Direct3D 11.1. D3D11_RESOURCE_MISC_TILE_POOL Value:0x20000L Set this flag to indicate that the resource is a tile pool. Direct3D 11:This value is not supported until Direct3D 11.2. D3D11_RESOURCE_MISC_TILED ...
Also note that this should work as-is on RADV since RGB32 formats are somewhat supported there. Are you implying it's a bug/missing feature in NVIDIA binary drivers? Owner doitsujincommentedApr 21, 2023• edited It's not a bug, Nvidia just does not support the format, probably for go...
I don't know if you know what the difference between DirectX 11 and DirectX 12 is. On the programming side they are 2 completely different APIs, there is a reason why they are both supported. All of that aside tho, if Intel chooses to support DirectX 11, then it should...
Yes, I am also assuming that probably this card is not supporting DX11 that is why it is giving error, but following observations led me to have some doubts: 1. If this card doesn't support DX11 then sample_decode exe should have failed while creating DX11 ...