方法一:使用 UEnum 的GetNameStringByIndex 函数 假设你有一个枚举类型如下: cpp UENUM(BlueprintType) enum class EMyEnum : uint8 { ValueOne, ValueTwo, ValueThree }; 你可以使用 UEnum 类的静态方法 GetNameStringByIndex 来获得枚举值的字符串表示: cpp #include "YourEnumHeader.h" #include "UOb...
FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
To FString const std::string cstr1(reinterpret_cast<const char*>(MyArr.GetData()), MyArr.Num()); FString MyStr(UTF8_TO_TCHAR(cstr1.c_str())); UE_LOG(LogTemp, Warning, TEXT("%s"), *MyStr); FString to enum 互转 enum ETestEnum { East, South, West, North, }; enum to ...
in combat system, pass origin and target index to spawn spell animations call cast spell on right click when action is set to cast spells 注意事项 when you use enum to search row in datatable, firstly you should convert enum to string, then string to row name 本节效果图示 change click ...
save = save + SAVE_SPLITTER + to_string(GetLevel()); //StreamingSnake()->string, 蛇所占的格子, 蛇头位置与方向 //表示方式: 从蛇头开始到蛇尾方向,记录每个部位所在的网格. save = save + SAVE_SPLITTER + StreamingSnake(); //StreamingAppleList(...
enum EMaterialShadingModel 首先注册自定义着色模型的枚举值: MaterialShader.cpp \Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp FString GetShadingModelString 然后在MaterialShader.cpp中定义 MSM_Toon 枚举的字符标识: HLSLMaterialTranslator.cpp ...
Expecting to find a type to be declaredina module rules named'Vitrum'inUE5Rules,Version=0.0.0.0,Culture=neutral,PublicKeyToken=null.This type must derive from the'ModuleRules'type defined by Unreal Build Tool. 解决方案 第一步 更新引擎的插件 ...
STATETREE_CLOG(bIsEnteringState, Log, TEXT("%*sEnter state '%s' %s"), Index*UE::StateTree::DebugIndentSize, TEXT(""), *DebugGetStatePath(Transition.NextActiveStates, Index), *UEnum::GetValueAsString(CurrentTransition.ChangeType)); ...
UE500015--SwitchOnString结点 04:42 UE500016--?IsValid 04:38 UE500017--ForEachLoop遍历数组 07:17 UE500018--Get(a copy)读取数组元素 01:56 UE500019--Get(a ref)读取数组元素 01:50 UE500020--SetArrayElem设置数组元素 01:02 UE500021--枚举(enum)的创建与简单应用 05:07 UE5000...