int32 nDataLen = FCString::Strlen(pSendData); for (int i=0;i FString To FName FName NewName = FName(*TheString); FString To FText FText NewText = FText::FromString(TheString); FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(T...
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.1...
1. int32 与 FString 的互相转换 1 // int32 -> FString 2 int32 Nums = 123456789; 3 const FString Int32AToFString = FString::FromInt(Nums); 4 UE_LOG(LogTemp
int32MyShinyNewInt=FCString::Atoi(*TheString); FString to Float floatMyShinyNewFloat=FCString::Atof(*TheString); Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString ...
int ARPG_Database::GetColumnIndex(int iResult, const char* columnName){ } FString → std::string #include <string> //...FString UE4Str = "Flowers";std::string MyStdString(TCHAR_TO_UTF8(*UE4Str));FString → const char * const char *plainText= TCHAR_TO_ANSI(*aes_content);FString ...
{//std::string to FStringstd::stringstdStr ="TestString"; FString MyStr(stdStr.c_str());//FString To char*char* c = TCHAR_TO_UTF8(*MyStr);//FString to std::stringstd::stringTargetString(c); } {//FString to Int32FString Str = TEXT("TestString"); ...
std::string to_string( float value ); std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); ...
FString 是一种动态字符串,实际上就类似于我们所熟悉的std::string类型,是我们平时编写UE4 C++代码时最常需要用到的字符串类型。 由于动态的特性,FString拥有以下特点: 支持很多字符串操作(例如转换int32/float,字符串拼接,查找子字符串,逆置) 开销比静态(不可变)字符串类(FName、FText)要更大 ...
= "Get Baud Rate"), Category = "UE4Duino")int32 GetBaud() { return m_Baud; }/*** Converts a LineEnd enum value to String.* @param LineEnd LineEnd enum value.* @return The LineEnd value in string format.*/UFUNCTION(BlueprintCallable, meta = (DisplayName = "Line End to String...