return EnumPtr->GetNameStringByIndex((int32)Value); } ESecondCategory SecCategory; FString CategoryName = GetEnumValueAsString(FString("ESecondCategory"), SecCategory); 字符串转枚举 template TEnum SlAiDataHandle::GetEnumValueFromString(const FString& Name, FString Value) { const UEnum* EnumPtr...
//intFStringNewString=FString::FromInt(MyInt);//float //double ---只能精确到小数点后6位FStr...
PrintString(this, "Value: " + FString::SanitizeFloat(1.23));2.bool转FString UKismetStringLibrary::Conv_BoolToString(true);3.Name转FString TestHUDString = TestHUDName.ToString();4.FString转Name TestHUDName = FName(*TestHUDString);5. Int转FString FString::FromInt(12);
FString与整数(Int)之间的转化,可以将整数转化为FString,反之亦然。FString与浮点数(Float)之间的转化,操作方法与整数类似,实现FString与Float的相互转换。FString与bool类型之间的转化,主要通过检查字符串内容来实现,例如判断字符串是否为"true"或"false"。FString与char*之间的转化,可以通过C风格...
String Conversions:FString To FNameFString To Int32Float To FStringFArrayReaderPtr To FString TArray<uint8> To FString FString To char * --- ( TCHAR_TO_ANSI() )FString To TCHAR *FString To Array<uint8>FString To FText (新增)
24. `int32`到`FString`的转换,用于将整型数值转换为字符串。25. `std::string`到`char*`的转换,用于将C++标准库字符串转换为字符指针。26. `std::string`到`const char*`的转换,用于将C++标准库字符串转换为常量字符指针。27. `char*`到`FString`的转换,用于将字符指针转换为UE4字符串。2...
string To FStringstd::string stdStr="TestString";FStringMyStr(StdStr.c_str());// FString To std::stringstd::stringTargetString(TCHAR_TO_UTF8(*MyStr));// FString To char*char*c=TCHAR_TO_UTF8(*MyStr);}{// FString To int32FString Str=TEXT("TestString");int32 i=FCString::Atoi(...
FString Test6=TEXT("4abd");int32 string2ascii=(int32)Test6[2];int32 TestAscii1=98;FString Ascii2String;Ascii2String.AppendChar(TestAscii1);int32 TestAscii2=20013;Ascii2String.AppendChar(TestAscii2);UE_LOG(LogTemp,Log,TEXT("fstring2ascii=%d,ascii2fstring=%s"),string2ascii,*Ascii2Strin...
std::string <-> std::wstring WideCharToMultiByte // std::wstring -> std::stringstd::stringWStringToString(conststd::wstring wstr){ std::string str;intlen =WideCharToMultiByte(CP_UTF8,0, wstr.c_str(), wstr.size(),NULL,0,NULL,NULL);char*buffer =newchar[len +1];WideCharToMultiByte(CP...
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "MoviePlayer", "UMG", "Slate", "SlateCore"}); 2.在projectname.h中包含一些头文件#include "Runtime/UMG/Public/UMG.h"#include "Runtime/UMG/Public/UMGStyle.h"#...