1. int32 与 FString 的互相转换 2. int32 与 FString 转换 “3位分结” 计数法 3. FString 与 float 的互相转换 4. FString 与 FName 的互相转换 5. FString 与 FText 的互相转换 6. TCHAR 与 ANSI_TO_TCHAR 转换 7. TCHAR* 与 FString 的隐式转换回到
int32 nDataLen = FCString::Strlen(pSendData); for (int i=0;i FString To FName FName NewName = FName(*TheString); FString To FText FText NewText = FText::FromString(TheString); FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(T...
meta = (DisplayName = "Get Port Number"), Category = "UE4Duino")int32 GetPort() { return m_Port; }/*** Read the selected BaudRate for this Serial instance.* @return The baud rate.*/UFUNCTION(BlueprintPure, meta
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...
int ARPG_Database::GetColumnIndex(int iResult, const char* columnName){ } FString → std::string #include <string> //...FString UE4Str = "Flowers";std::string MyStdString(TCHAR_TO_UTF8(*UE4Str));FString → const char * const char *plainText= TCHAR_TO_ANSI(*aes_content);FString ...
LogPlayLevel: Stacktrace: 在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)LogPlayLevel: 在 System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)LogPlayLevel: 在 AutomationTool.InternalUtils.SafeCopyFile(String SourceName,...
int32 MyShinyNewInt = FCString::Atoi(*TheString); FString TheString ="233.3";floatMyStringtoFloat = FCString::Atof(*TheString);// int32/float -> FStringFString NewString = FString::FromInt(233); FString NewString = FString::SanitizeFloat(233.3f); ...
FString 是一种动态字符串,实际上就类似于我们所熟悉的std::string类型,是我们平时编写UE4 C++代码时最常需要用到的字符串类型。 由于动态的特性,FString拥有以下特点: 支持很多字符串操作(例如转换int32/float,字符串拼接,查找子字符串,逆置) 开销比静态(不可变)字符串类(FName、FText)要更大 ...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...