Atof(*StringA); 4 UE_LOG(LogTemp, Display, TEXT("StringToFloat: %.5f"), StringToFloat); 5 6 // Float -> FString 7 const float NumA = 3.1415926; 8 const FString FloatToString = FString::SanitizeFloat(NumA); 9 UE_LOG(LogTemp, Display, TEXT("FloatToString: %s"), *FloatToString)...
Float To FString FString NewString = FString::SanitizeFloat(MyNewFloat); FText To FString FString NewString = TestText.ToString(); FName To FString FString NewString = TestName.ToString(); TArray<uint8> To std:string std::string val = std::string{reinterpret_cast<char const*>(TheString)...
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
数值-> std::to_string std::stringto_string(longvalue );std::stringto_string(longlongvalue );std::stringto_string(unsignedvalue );std::stringto_string(unsignedlongvalue );std::stringto_string(unsignedlonglongvalue );std::stringto_string(floatvalue );std::stringto_string(doublevalue );std:...
int32 TargetInt32 = FCString::Atoi(*TheFString); FString to Float float TargetFloat = FCString::Atof(*TheString); Integer to FString FString TargetFString = FString::FrimInt(TheInt); Float to FString FString TargetFString2 = FString::SanitizeFloat(TheFloat); ...
), Category = "UE4Duino")bool Println(FString String);/*** Writes a float value to the serial port as 4 bytes.* @param Value The value to be sent to the serial port.* @return True if the bytes were sent.*/UFUNCTION(BlueprintCallable, meta = (DisplayName = "Write a Float", ...
();String message=intent.getStringExtra("com.example.MESSAGE");Log.d("message",message);}publicvoidsendMessage(View view){EditText editText=(EditText)findViewById(R.id.editText);String value=editText.getText().toString();// to C++Intent intent=newIntent();intent.putExtra("LOGIN",value);...
std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; ...
int32MyShinyNewInt=FCString::Atoi(*TheString); FString to Float floatMyShinyNewFloat=FCString::Atof(*TheString); Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString ...
std::string to_string( float value ); std::string to_string( double value ); std::string to_string( long double value ); Converting FString to Integer FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); ...