_,__LINE__,_DELEGATE) FUNC_DECLARE_DYNAMIC_DELEGATE( FWeakObjectPtr, DelegateName, DelegateName##_DelegateWrapper, FUNC_CONCAT( Param1Type InParam1 ), FUNC_CONCAT( *this, InParam1 ), void, Param1Type )#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B...
DECLARE_DELEGATE_RetVal_OneParam( ReturnValueType, DelegateName, Param1Type ) DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam( ReturnValueType, DelegateName, Param1Type, Param1Name ) 例如: DECLARE_DELEGATE_RetVal_OneParam(bool, FIsMontagePlayingExceptSlots, const TArray<FName>&); 补充点: 多播委托与单播委...
DECLARE_DELEGATE//普通代理DECLARE_DYNAMIC_DELEGATE_TwoParams//动态代理DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams//动态多广播代理//多出的两个关键字的作用In thecaseof multicast delegates, any number of entities within your codebasecan respond to the sameeventand receive the inputs and use them. In...
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FLoadDesignsDelegateEvent, const TArray<FDesignInfo>&, _designsInfo, const bool, _result); //声明代理事件类型 static FLoadDesignsDelegateEvent m_OnLoadDesignsEve; //调用代理事件 UFUNCTION(BlueprintCallable, Category = "BZone|SaveGameSystem") static void ...
//动态委托DECLARE_DYNAMIC_DELEGATE(FWDE_Dy_Sl_Zero);//委托变量作为参数UFUNCTION(BlueprintCallable, Category ="FrameWork")voidRegFunDel(FWDE_Dy_Sl_Zero TargetFun); 动态多播委托 AddDynamic绑定的方法得被UFUNCTION标记,否则绑定无效 动态代理对象类型可以使用UPROPERTY标记,并设置为BlueprintAssignable,从而暴露...
DECLARE_DELEGATE//普通代理DECLARE_DYNAMIC_DELEGATE_TwoParams//动态代理DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams//动态多广播代理//多出的两个关键字的作用In thecaseof multicast delegates, any number of entities within your codebasecan respond to the sameeventand receive the inputs and use them. ...
1. DECLARE_DYNAMIC_DELEGATE_OneParam 代理会回传一个float给绑定的参数,2.TimeLine.AddInterpFloat(CurveFloat, TimeLineDelegate);可将曲线与时间轴绑定,从而回传曲线在当前时间的值给绑定的函数。也可以不同曲线不同绑定混合再一起组合不同的功能。3. TimeLine.TickTi
执行代理方法通常涉及宏FUNC_DECLARE_DYNAMIC_DELEGATE,该宏接收多个参数,如弱指针类型、代理名、执行函数接口、参数类型列表、真正传给绑定函数的参数等。这些参数在执行函数接口中整合,实现动态代理的执行。动态单播代理的父类TBaseDynamicDelegate内部定义了TMethodPtrResolver,用于处理代理的绑定。__Internal...
一.实现流程 创建一个名为VideoCapturer的C++ Actor类,导入下图中的头文件 补充:头文件下(AVideoCapturer类外)定义一个委托,视频播放时,返回每帧的视频画面 DECLARE_DYNAMIC_DELEGATE_OneParam(FOnVideoTextureUpdate,UTexture2D*,VideoTexture); 2.定义以下成员变量 ...
DECLARE_DELEGATE_OneParam(FStringDelegate,FString); 代码语言:javascript 复制 FSharedRef<FLogWriter>LogWriter(newFLogWriter());WriteToLogDelegate.BindSP(LogWriter,&FLogWriter::WriteToLog); 代码语言:javascript 复制 WriteToLogDelegate.Execute(TEXT("Delegates are spiffy!")); ...