const std::string cstr(reinterpret_cast(BinaryArray.GetData()), BinaryArray.Num()); //(FString can take in the c_str() of a std::string) return FString(cstr.c_str()); } std:string To FString FString NewString(TestString.c_str()); //(示例std::string TestString = "TestString";)...
FString 转 std::string FString MyString= "Bunny"; std::string MyStdString(TCHAR_TO_UTF8(*MyString)); FText 转 FString FStringName=NameDesc->GetText().ToString(); FText 转 FName 没有直接方法,先转换成FString,再转换成FName FString 转 Integer FString TheString = "1108.1110"; int32 MyStr...
int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. FString to Float floatMyShinyNewFloat = FCString::Atof(*TheString); 1. Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString FString NewString =FString::...
string t = TCHAR_TO_UTF8(*str);char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1));strncpy_s(returnvalue, t.length() , t.c_str(), t.length());///2 int ARPG_Database::BP_GetColumnIndex(int resultSet, FString columnName){ return GetColumnIndex(resultSet, ...
1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTemp, Display, TEXT("Int32AToFString: %s"), *Int32AToFString);56//FString -> int327constFString FStringA = TEXT("123456789");8int32 FStringA...
2.%d打印int,%f打印float,%s string 前面加throttle是为了知道打印的对象 UE_LOG(LogTemp,Log,TEXT...
PrintString(this, "Value: " + FString::SanitizeFloat(1.23));2.bool转FString UKismetStringLibrary::Conv_BoolToString(true);3.Name转FString TestHUDString = TestHUDName.ToString();4.FString转Name TestHUDName = FName(*TestHUDString);5. Int转FString FString::FromInt(12);
string To FStringstd::string stdStr="TestString";FStringMyStr(StdStr.c_str());// FString To std::stringstd::stringTargetString(TCHAR_TO_UTF8(*MyStr));// FString To char*char*c=TCHAR_TO_UTF8(*MyStr);}{// FString To int32FString Str=TEXT("TestString");int32 i=FCString::Atoi(...
FString与整数(Int)之间的转化,可以将整数转化为FString,反之亦然。FString与浮点数(Float)之间的转化,操作方法与整数类似,实现FString与Float的相互转换。FString与bool类型之间的转化,主要通过检查字符串内容来实现,例如判断字符串是否为"true"或"false"。FString与char*之间的转化,可以通过C风格...
24. `int32`到`FString`的转换,用于将整型数值转换为字符串。25. `std::string`到`char*`的转换,用于将C++标准库字符串转换为字符指针。26. `std::string`到`const char*`的转换,用于将C++标准库字符串转换为常量字符指针。27. `char*`到`FString`的转换,用于将字符指针转换为UE4字符串。2...