Role 可以用来裁定当前角色是否在服务器,判断本地端是否为权威: Has Authority 节点(函数) Switch Has Authority 节点(宏) RemoteRole Get Remote Role 节点:当前角色在远端的身份类型 Role 、RemoteRole 两个属性存在于 Actor 上,用于标记 Actor 在网络上的复制关系: Actor 的主控权在哪(拥有主控权方可进行复制)...
一,1.1 Actor的复制 Actor中的Replicates ,为true时,服务器会把该Actor同步,显示在客户端中。1.2 Switch Has Authority判断是客户端还是服务器。1.3 1.4变量复制: 一般的单机项目相当于服务器端,总控版本。 变量的replication选项中replicated会把该变量同步 ...
UE蓝图常用节点总结.pdf,UE 蓝图节点 1SetVisibility8 (一)静态网格物体隐藏节点8 (二)粒子隐藏节点8 2DestroyActor9 (一)销毁节点9 3Delay9 (一)延迟节点9 4SpawnActorKaiShi9 (一)生成Actor类到场景里面9 5GetAllActorsOfClass10 (一)获得Actor类节点10
Switch Has Authority Execute Authority Remote Remove UI Speed Bar Client Target Character Is Controlled Target Return Value Branch Condition True False Character Is Controlled Target Return Value Branch Condition True False Change Movement Mode Fullscreen Reset Graph Zoom 1:1 blueprint blue...
void AMyTurnMaps::MouseInput() {switch(CurrentState) {case ETurnState::Set: SetChess(); break; case ETurnState::Select: SelectChess(); break; case ETurnState::Move: MoveChess(); break; case ETurnState::Attack: BattleChess(); break; default: break; } } void AMyTurnMaps::CancelMouse...
{ switch (Entry.Part.CollisionMode) { case ECharacterCustomizationCollisionMode::UseCollisionFromCharacterPart: // Do nothing break; case ECharacterCustomizationCollisionMode::NoCollision: SpawnedActor->SetActorEnableCollision(false); break; }
{ // 处理一些输入,子类可以override PreInitializeComponents(); } // If this is dynamically spawned replicated actor, defer calls to BeginPlay and UpdateOverlaps until replicated properties are deserialized const bool bDeferBeginPlayAndUpdateOverlaps = (bExchangedRoles && RemoteRole == ROLE_Authority) ...
SwitchGameWindowToUseGameViewport(); } FString Error;if(!ViewportClient->Init(Error)) {UE_LOG(LogEngine, Fatal,TEXT("%s"),*Error); } }// Create default URL.// @note: if we change how we determine the valid start up map update LaunchEngineLoop's GetStartupMap()FURL DefaultURL; ...
SetDownloadAudioMessageSwitch()在初始化之後,啟動語音之前調用;若設置了自動下載語音消息,不需再調用DownloadMessage接口,收到語音消息時會自動下載,自動下載完成也會收到DownloadMessage接口對應的OnDownload()回調。 原型: UFUNCTION(BlueprintCallable, Category = "YoumeIMAPI Message") ...
One aspect of wireless communications performance involves the ability of a wireless device to be able to switch off periodically in order to conserve power. This period of inactivity or state is referred to as discontinuous reception or DRX. Ideally, a wireless device could keep this period as ...