○ 引擎内部设置:Settings > Material Quality Level ○ 控制台命令:r.MaterialQualityLevel LOW:0 High:1 Medium:2 Epic:3 QualitySwitch根据不同的质量设置调整材质的效果。FeatureLevelSwitch根据显卡所支持的着色器功能级别选择不同的材质效果。 材质函数 - RadialGradientExponential(指数径向渐变)- Gradient(渐变) ...
✏️Feature Level Switch(math) 特征等级切换,此节点允许你你使用相同的材质,但是可以基于不同的shader level去显示不同的东西,多用于设置材质用于不同设备时。 举个例子来看,如下图,我们的preview Rendering Level是不同的;这个材质节点的作用就是当你有这样一些feature level的时候,它的inputs提供的选项允许你...
2.材质性能提升: Feature Level Switch结点 会根据所使用的着色器模型来提取不同的输入。大部分计算机能处理SM5 (Shader Model 5),IOS可以使用ES2或ES3。那么就可以使用简化的材质设置,对于移动设备可以使用简单的材质设置。 Quality Switch结点 Fully Rough属性 会移除部分PBR Shader Permutations (Project ...
25.27 NaniteSwitch 25.28 Noise 躁波/随机/杂色 Position前面连接Time,可以当0-1的随机值使用 25.29 PathTracingQualitySwutch 25.30 PathTracingRayTypeSwitch 25.31 QualitySwitch 质量开关 这个节点可以让材质在不同的视频设置下使用不同的数值。 25.32 RayTracingQualitySwitch 光线追踪质量切换 25.33 ReflectionCapturePa...
_SM5#elifSM4_PROFILE#defineFEATURE_LEVEL FEATURE_LEVEL_SM4#elifSWITCH_PROFILE || SWITCH_PROFILE_FORWARD#undefES3_1_PROFILE#ifSWITCH_PROFILE#defineFEATURE_LEVEL FEATURE_LEVEL_SM5#else#defineFEATURE_LEVEL FEATURE_LEVEL_ES3_1//@todo switch: maybe all uses of this should check feature level not ...
Feature enable switch A new configuration item MenuFromToolsJsonEnabled has been added to Config.ini to control whether to enable the function of reading menu entries from Json files. The default value is True. Slate Added support for SDPIScaler. The SDPIScaler widget can control the scaling ...
It asks for all those requirements to be compatible with SM6 Feature Level due to Nanite and Lumen that requires them, I know that DirectX 12 had generally better performance and I think Epic in this case should have a switch in the game settings to enable or disa...
In UE5, world composition has been removed and replaced with world partition. There is also a level instancing feature which can be used outside of a world partition system as long as a custom streaming management logic is provided, this sounds like exactly what we want (reference here). L...
dynamicSwitchRA-Type0-1-PUSCH: supported pdsch-MappingTypeA: supported rateMatchingResrcSetSemi-...
It asks for all those requirements to be compatible with SM6 Feature Level due to Nanite and Lumen that requires them, I know that DirectX 12 had generally better performance and I think Epic in this case should have a switch in the game settings to enable or disable them and ...