//char* to FString FString MyFString = FString(UTF8_TO_TCHAR(c)); FString to TCHAR* 互转 //FString to const TCHAR* FString Str1(TEXT("TestString")); TCHAR* MyTChar = *Str1; //const TCHAR* to FString FString Mystr = MyTChar; FString to TArray<uint8> 互转 #include "HAL/Unreal...
3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.17 FArrayReaderPtr to FString ...
FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>
bool UReadXML::ReadUnitXMLFile(TArray<FString> &str, { // 工程的相对路径+文件名称 FString _XmlPath = FPaths::GameSourceDir() + "Battle.xml"; // 将TCHAR转换char 并转UTF-8编码 int32 iLength = WideCharToMultiByte(CP_UTF8, 0, *_XmlPath, -1, NULL, 0, NULL, NULL); char* path = ...
(*numberString);//FString 转 int32float strfloat=FCString::Atof(*numberString);//FString 转 floatbool strBool=string.ToBool();//转bool//FString 转 TArray<uint8>TArray<uint8>uint8Array;uint8Array.SetNum(string.len());memcpy(uint8Array.GetData(),TCHAR_TO_ANSI(*string),string.Len());...
FString ReceivedString = FString(UTF8_TO_TCHAR((const ANSICHAR*)ReceivedData.GetData())); Data += ReceivedString; } } return true; } return false; } // 断开连接 void DisconnectFromServer() { if (Socket) { Socket->Close(); ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(...
(1)FString 转 std::string FString fStr = "this fString"; std::string cstr(TCHAR_TO_UTF8(*fStr)); (2)std::string 转 FString ClientMessage(FString(cstr.c_str())); (3)UE_LOG 打印 FName FName mapName = TEXT("Login");
FString: A dynamically sizeable string. 内部用的是TArray做的存储,所以在看TArray时会有一些共鸣。 classFString{public:usingAllocatorType=TSizedDefaultAllocator<32>;private:/** Array holding the character data */typedefTArray<TCHAR,AllocatorType>DataType;DataType Data; ...
FString转FName TestHUDName = FName(*TestHUDString); 1. FText到FName的转换不存在,可先转到FString,再转换到FName FText -> FString -> FName不可靠。因为FName不区分大小写,所以转换存在损耗 1. 执行这些转换时,需注意它们可能包含对创建中的 FName 类型无效的字符。 NameTypes.h 文件中的 INVALID_NA...
TCHAR类型是独立于所用字符集存储字符,考虑到的是字符集或许会因平台而异。实际上,UE的字符串使用 TCHAR 数组来存储 UTF-16 编码的数据。可以使用返回TCHAR的overloaded dereference operator来访问the raw data。 某些函数要用它,例如FString::Printf()