TArray<uint8> Data = { /* 数组数据 */ }; const std::string cstr(reinterpret_cast<const char*>(Data.GetData()), Data.Num()); FString MyStr(UTF8_TO_TCHAR(cstr.c_str())); 5. 枚举类型与 FString 的转换 枚举转 FString cpp enum class ETestEnum { East, South, Wes...
To FString const std::string cstr1(reinterpret_cast<const char*>(MyArr.GetData()), MyArr.Num()); FString MyStr(UTF8_TO_TCHAR(cstr1.c_str())); UE_LOG(LogTemp, Warning, TEXT("%s"), *MyStr); FString to enum 互转 enum ETestEnum { East, South, West, North, }; enum to ...
void Unserailize(string instr, int& val) {val = atoi(instr.c_str());} template<> void Unserialize(string instr, const char*& val) {/*逻辑有些复杂, 我们不列具体实现*/} template<typename ELEM> void Unserailize(string instr, vector<ELEM>& vec) { //去除开头结尾的[和] //split: str...
EColor Color = STRING_TO_ENUM(EColor, Red); 这样,我们就可以将字符串“Red”转换为枚举类型EColor的值。 总结 UE字符串转枚举是一种非常实用的技巧,可以让我们的代码更加简洁高效。通过定义宏来实现字符串转枚举的功能,我们可以避免手动定义每一个枚举值的繁琐过程,同时也可以减少出错的可能性。在实际开发中...
enum { AccurateStackWalk = 0, FastStackWalk = (1 << 0), FlagsUsedWhenHandlingEnsure = (FastStackWalk) }; }; static void Init(); static bool InitStackWalking() static bool InitStackWalkingForProcess(const FProcHandle& Process); static bool ProgramCounterToHumanReadableString( int32 CurrentCall...
publicinit(title:String,action:Selector) openvartitle:String openvaraction:Selector } 从接口中可以看出 UIMenuController 应该使用它的单例对象,具体应该怎么使用它呢?我们先来看一下 API 文档对 UIMenuController 的说明: The singleton UIMenuController instance is referred to as the editing menu. When you ...
string GetSaveDataName(int idx) { return "savedata"..to_string(idx); } //存档至编号X void SaveGame(int idx) { auto save = SerializeSaveData(); auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); ...
xp_regdeletevalue xp_regenumvalues xp_regread xp_regremovemultistring xp_regwrite xp_revokelogin xp_runwebtask xp_sendmail xp_servicecontrol xp_showcolv xp_showlineage xp_snmp_getstate xp_snmp_raisetrap xp_sprintf xp_sqlagent_enum_jobs xp_sqlagent_is_starting xp_sqlagent_monitor xp_sqlagent_...
1.类UCLASS:给类添加标记用的,提供引擎中的属性和方法反射、属性序列化、垃圾回收等功能。除了UCLASS针对类添加标记外,还有枚举UENUM、结构USTRUCT 2.属性UPROPERTY:属性宏定义,可从蓝图中进行访问。常用定义有:BlueprintReadOnly、BlueprintReadWrite、EditAnywhere。通过EditAnywhere使属性在任何地方(实例,子项类)可见,...
enum Type { /** A relevant net driver has already been created for this service */ NetDriverAlreadyExists, /** The net driver creation failed */ NetDriverCreateFailure, /** The net driver failed its Listen() call */ NetDriverListenFailure, /** A connection to the net driver has been...