DECLARE_DELEGATE_RetVal_OneParam( ReturnValueType, DelegateName, Param1Type ) DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam( ReturnValueType, DelegateName, Param1Type, Param1Name ) 例如: DECLARE_DELEGATE_RetVal_OneParam(bool, FIsMontagePlayingExceptSlots, const TArray<FName>&); 补充点: 多播委托与单播委...
重点在于DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam这个宏的使用。 A:DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam宏 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHealthChangeEvent,float,NewValue); 宏的格式:DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(代理名称, 参数类型, 参数名称)。 代理名称:就是你提到的可...
DECLARE_DYNAMIC_DELEGATE_OneParam(FSerachDataByStringValDelegate, TArray<FPOIData>, poiDataSearchArr); 在蓝图层面是会报错的,报错信息如下 customevent_0 signature error: the function/event ‘customevent_0’ does not match the necessary signature - has the delegate or function/event changed? 解决办法...
DECLARE_DYNAMIC_DELEGATE(FTestDynamicDelegate); //动态代理的参数需要取参数名 因为他们在蓝图中使用需要名字 DECLARE_DYNAMIC_DELEGATE_OneParam(FTestDynamicDelegateOneparam,float,a); DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam(int32,FTestDynamicDelegateRetValOneparam,float,a); 1. 2. 3. 4. 5. 在头文件...
DECLARE_DYNAMIC_DELEGATE_OneParam(FHttpDownLoadSuccess2, FString, DownLoadContont); DECLARE_DYNAMIC_DELEGATE_OneParam(FHttpDownLoadFailed2, FString, ErrorMsg); UCLASS() class HOTUPDATETEST_API AMyHttpActor : public AActor { GENERATED_BODY() public: AMyHttpActor(); protected: virtual void ...
DECLARE_DYNAMIC_DELEGATE(FOnConnected);DECLARE_DYNAMIC_DELEGATE_OneParam(FOnReceivedMessage,constFString&,Message);DECLARE_DYNAMIC_DELEGATE_OneParam(FOnConnectionError,constFString&,Error);DECLARE_DYNAMIC_DELEGATE_ThreeParams(FOnClosed,int32,Code,constFString&,Reason,bool,bWasClean); ...
返回结果字符串 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FResponseDataEvent,const FString&,ResponseMessage); UCLASS() class BASEFRAMEWORK_API UHttpSupport : public UBlueprintAsyncActionBase { GENERATED_BODY() public: UPROPERTY(BlueprintAssignable,Category="DelegateEventHttp")//成功的回调 FResponseData...
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAbilityInfoSignature, const FRPGAbilityInfo, Info); //技能更新UI回调 1. 将技能表格数据定义也设置到基类 //技能的表格数据 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Widget Data") TObjectPtr<UAbilityInfo> AbilityInfo; ...
// 动态多播:支持在蓝图中使用,类似EventDispatcherDECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDynamicMulticastDelegate1P,int32,num);// 动态多播UPROPERTY(BlueprintAssignable)// 添加此标记,蓝图才可用FDynamicMulticastDelegate1P MyDynamicDe1P;// 动态多播委托 支持蓝图里回调if(1){UTestObject*pUObject=NewObj...
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnConnectionError_C, const FString&, Error); DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnClosed_C, int32, Code, const FString&, Reason, bool, bWasClean); UCLASS() class XHSMARTCITY_API AXhWebSocketManager : public AActor { GENERATED_BODY() pub...