OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9th EditionGraham Sellers
9thEdition John Kessenich, Graham Sellers, and Dave Shreiner Welcome to the website for theOpenGL Programming Guide(the "Red Book"). The latest release — the ninth edition — brings the most comprehensive discussion of the OpenGL API completely up to date. This edition throughly discusses the...
OpenGL Red Book Example Code This is the example code for the OpenGL Programming Guide (Red Book), 9th Edition. It is mostly an import of code from previous editions with minor updates to match some of the descriptions in the latest edition of the book. We will be adding more samples and...
implementation strategiesOpenGL programming guide : the official guide to learning OpenGL, version 1.2 OpenGL Architecture Review Board, Mason Woo ... [et al.] Addison-Wesley, c1999 3rd ed.Dave ShreinerAddison-Wesley Longman Publishing Co., Inc....
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1, 6th EditionDave ShreinerMason WooJackie NeiderTom Davis
OpenGL Programming Guide : The Official Guide to Learning OpenGL,Version 1.1 (2nd Edition) 电子书 读后感 评分☆☆☆ 评分☆☆☆ 评分☆☆☆ 评分☆☆☆ 评分☆☆☆ 类似图书 点击查看全场最低价 出版者:Addison-Wesley Pub (Sd) 作者:Mason Woo 出品人:...
Get OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition now with the O’Reilly learning platform. O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers. Start your free trial...
awesome-opengl –OpenGL libraries, debuggers and resources. awesome-opensource-data-engineering awesome-opensource-documents –Open source or open source licensed documents, guides, books. awesome-OpenSourcePhotography –Free open source software & libraries for photography. Also tools for video. awesome-...
This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. About this book Getting started What is a shader? “Hello world!” Uniforms Running your shader Algorithmic drawing Shaping functions Colors ...
QT--OPENGL-串口-雷达点云图显示 可实现如下功能: 1:利用 OpenGL 进行点云及直线的显示(同时使用两个着色器); 2:可以实现串口的自动识别及操作; 3:雷达图像的显示(可以实现点云数据及点云距离的同比例缩放及显示); 4:在OpenGL显示部分,相机矩阵与代码中设置的一个矩阵进行相乘,将点云放置在 x-y 平面进行...