OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLProgramming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility...
Welcome to the website for the OpenGL Programming Guide (the "Red Book"). The latest release — the ninth edition — brings the most comprehensive discussion of the OpenGL API completely up to date. This edition throughly discusses the features of OpenGL version 4.5, OpenGL's latest version,...
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1, 6th EditionDave ShreinerMason WooJackie NeiderTom Davis
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLProgramming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility...
implementation strategiesOpenGL programming guide : the official guide to learning OpenGL, version 1.2 OpenGL Architecture Review Board, Mason Woo ... [et al.] Addison-Wesley, c1999 3rd ed.Dave ShreinerAddison-Wesley Longman Publishing Co., Inc....
OpenGL Programming Guide : The Official Guide to Learning OpenGL,Version 1.1 (2nd Edition) 2024 pdf epub mobi 电子书 著者简介 OpenGL Programming Guide : The Official Guide to Learning OpenGL,Version 1.1 (2nd Edition) 电子书 图书目录 facebooklinkedinmastodonmessengerpinterestreddittelegramtwittervibervkon...
The OpenGL Programming Guide (Red Book), 9th Edition The Official Guide to Learning OpenGL, Version 1.1 OpenGL v1.1 Programming Guide (Redbook samples) 深入游戏变速底层原理以及内核变速的实现 oglpg-8th-edition.7z 主分支为出版社原书 9th 配套代码,支持为红宝书 1st、8th、9th 配置 Sublime + MinGW...
"Windows NT OpenGL: Getting Started." April 1994. (MSDN Library, Technical Articles)Neider, Jackie, Tom Davis, and Mason Woo. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1. Reading, MA: Addison-Wesley, 1993. ISBN 0-201-63274-8. (This book is also known as...
例如,(0,0)在OpenGL中位于图像的左下角,而在DirectX中位于左上角。考虑这种差异是很重要的,当从一个API转移到另一个API时。 2.4 光栅化(Rasterization) 在得到了经过变换和投影后的顶点及其相关的着色数据(全部来自几何处理阶段)之后,下一步的目标是找到所有在图元(比如一个正在被渲染的三角形)内部的像素(...
OpenGL-Programming-Guide-_2D00_-The-Official-Guide-to-Learning-OpenGL_2C00_-Versions-3.0-and-3.1-_2800_7th-Edition_2900_ 星级: 1019 页 OpenGL Programming Guide The Official Guide to Learning OpenGL Version 1 1 2nd Edition 星级: 220 页 Addison-Wesley Professional OpenGL Programming Guide,...