Welcome to the website for theOpenGL Programming Guide(the "Red Book"). The latest release — the ninth edition — brings the most comprehensive discussion of the OpenGL API completely up to date. This edition throughly discusses the features of OpenGL version 4.5, OpenGL's latest version, including:
The OpenGL Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of OpenGL Versions 3.0 ...
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1, 6th EditionDave ShreinerMason WooJackie NeiderTom Davis
implementation strategiesOpenGL programming guide : the official guide to learning OpenGL, version 1.2 OpenGL Architecture Review Board, Mason Woo ... [et al.] Addison-Wesley, c1999 3rd ed.Dave ShreinerAddison-Wesley Longman Publishing Co., Inc....
"Windows NT OpenGL: Getting Started." April 1994. (MSDN Library, Technical Articles)Neider, Jackie, Tom Davis, and Mason Woo. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1. Reading, MA: Addison-Wesley, 1993. ISBN 0-201-63274-8. (This book is also known as...
OpenGL 1.x used fixed functions to deliver a useful graphics pipeline to application developers. To configure the various stages of the pipeline shown in Figure 12-1, applications called OpenGL functions to tweak the calculations that were performed for each vertex and fragment. Complex al...
OpenGL Red Book Example Code This is the example code for the OpenGL Programming Guide (Red Book), 9th Edition. It is mostly an import of code from previous editions with minor updates to match some of the descriptions in the latest edition of the book. We will be adding more samples and...
Vulkan™ Programming Guideintroduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the firs...
length and number of fragments rendered in one draw call. In practice, the number of instructions exposed by the driver tends to be smaller, because the number of instructions can expand as code is translated from Direct3D pixel shaders or OpenGL fragment programs to native h...
OpenGL Headline News The Vulkan website has a new home and look! It has been a while in the making but we are very excited to launch the new Vulkan website to the community. Don’t worry, Vulkan is still maintained and owned by The Khronos Group; we just felt that it had outgrown ...