OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9th EditionGraham Sellers
(Apple Documentation) OpenGL ES Programming Guide - Drawing to Other Rendering Destinations(译) 绘制到其他渲染目标 帧缓存对象是渲染命令的目标。 创建帧缓存对象时,你可以精确地控制其存储的颜色,深度和模板数据。 您可以通过将图像附加到帧缓存来提供这些数据,如图4-1所示。 最常见的图像附件是渲染缓冲对象...
9th Edition John Kessenich, Graham Sellers, and Dave ShreinerWelcome to the website for the OpenGL Programming Guide (the "Red Book"). The latest release — the ninth edition — brings the most comprehensive discussion of the OpenGL API completely up to date. This edition throughly discusses ...
1、下载百度网pan的代码后,解压 tar -xvf OpenGL\ Programming\ Guide\ 9th\ Edition.tar.xz 2、切换到源码目录,我为了方便,多了个改名的步骤,如果无所谓可以不改: mv 源代码/ sourceCode cd soureCode/OGLPG-9th-Edition/OGLPG-9th-Edition/build 3、cmake cmake .. //最好不要用书上说的cmake -G "...
OpenGL Programming Guide 9th Edition (OpenGL 编程指南第9版) 上传者:qq_25071449时间:2017-10-15 OpenGL编程指南(第9版)英文版PDF下载 OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Languag...
253f197 9年前 5 次提交 bin/media Incorporate the media into the repository, and update the README. 9年前 build/templates Initial import of private code repositories. Terse README. 9年前 include Initial import of private code repositories. Terse README. 9年前 lib Initial import...
即使还没有加载完整的纹理,但为了保证有意义的东西显示给用户,可以设置 GL_TEXTURE_BASE_LEVEL 的值为已经加载的最高分辨率 mipmap 级别。使用这个方法,随着加载越来越多的纹理数据,屏幕上的图像将获得越来越高的逼真度。 参考:The OpenGL® Programming Guide 9th Edition...
OpenGL Programming Guide 9th Edition (OpenGL 编程指南第9版) OpenGL Programming Guide 9th Edition (OpenGL 编程指南第9版) 上传者:qq_25071449时间:2017-10-15 OpenGL编程指南第七版(PDF扫描版) openGL编程指南第七版,包括全部章节 上传者:kingeboy时间:2012-01-10 ...
Shreiner, OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9th ed. (AddisonWesley, 2016). [LU16] F. Luna, Introduction to 3D Game Programming with DirectX 12, 2nd ed. (Mercury Learning, 2016). [SW15] G. Sellers, R. Wright Jr., and N. ...
This is the example code for the OpenGL Programming Guide (Red Book), 9th Edition. It is mostly an import of code from previous editions with minor updates to match some of the descriptions in the latest edition of the book. We will be adding more samples and updating existing ones over ...