to reduce the mid to late game micromanagement burden and provide quality of life improvements, including generally making the prebuilding of planets more viable, making planetary automation reliable enough to be trusted in the mid to late game, and making dealing with unemployment and pops easier...
A Planet can have both Growing and Assembling Pops, and there is no link between Pop Assembly and Emigration/Immigration asides from the potential for assembled Pops to create overcrowding and unemployment.人口组装:人口组装代表着一个星球建造人造(通常是机械)人口的能力,它来自特殊建筑提供的特定职业。
- The resettlement tooltip (found by hovering over unemployment in the planet view) now provides far greater insights into how the system works, including showing the reasons pops cannot automatically resettle or the planet they are most likely to resettle to. - 迁移文本(通过在星球界面将鼠标悬停...
Some of the entries are marked as "Beta:", to show what has been changed compared to the updated Beta version that some of you may have been playing on. And also as a way to show the impact that community feedback has had on the game. 一些条目被标记为“测试版”,以显示相比起你们中...
- Subterranean - The underground homes of Subterranean empires grant defensive and mining benefits while allowing them to avoid hostile environments on the surface, at the cost of slower expansion. - 地下帝国——地下帝国那在地表之下的家园在给他们带来防御和采矿方面的优势时,还能躲避地表的敌意环境,代价...
Crime Wave on [Root.GetName] crime.6 Smuggler Activity Reported on [Root.GetName] crime.5 Gangs Clash on [Root.GetName] crime.4 Substance Abuse Increases on [Root.GetName] crime.3 Bribed Officials on [Root.GetName] crime.2 Rising Unemployment on [Root.GetName] crime.1 Mass ...
(data.should_apply_unemployment_penalties_logic, '应用惩罚的条件') ..p.data_block(data.zhcn_unemployment_penalties, '失业惩罚') ..p.data_block(data.unemployment_resources_logic, '失业资源') ..p.data_block(data.triggered_planet_modifier_logic, '额外星球修正') ..p.data_block(data.resources_...
* Added unemployment for pops without suitable jobs, which lowers planetary stability if their living standards are low为没有合适职位的人口增加失业状态。如果失业人口的生活水准维持在较低水平的话则将降低星球稳定度。* Added planetary housing, usage of which depends on pop's social strata (rulers and...
* Fixed planetary automation sometimes failing to build anything if there was unemployment but multiple free jobs. * 修复了如果星球上有失业人口但是又有空闲工作岗位时行星自动管理有时不会建造任何建筑的问题。 * Fixed several edge cases where precursor systems could spawn outside of your borders. ...
Manual resettlement and the mitigation of unemployment is a huge burden in mid to late game Stellaris. It is generally our belief that manual resettlement should be an extremely rare occurrence, not something done expected to be done as part of the core game loop. When you must, it should ...