to reduce the mid to late game micromanagement burden and provide quality of life improvements, including generally making the prebuilding of planets more viable, making planetary automation reliable enough to be trusted in the mid to late game, and making dealing with unemployment and pops easier...
A Planet can have both Growing and Assembling Pops, and there is no link between Pop Assembly and Emigration/Immigration asides from the potential for assembled Pops to create overcrowding and unemployment.人口组装:人口组装代表着一个星球建造人造(通常是机械)人口的能力,它来自特殊建筑提供的特定职业。
- The resettlement tooltip (found by hovering over unemployment in the planet view) now provides far greater insights into how the system works, including showing the reasons pops cannot automatically resettle or the planet they are most likely to resettle to. - 迁移文本(通过在星球界面将鼠标悬停...
- The resettlement tooltip (found by hovering over unemployment in the planet view) now provides far greater insights into how the system works, including showing the reasons pops cannot automatically resettle or the planet they are most likely to resettle to. - 迁移文本(通过在星球界面将鼠标悬停...
* Refactored unemployment benefits from living standards.* 根据生活标准重设了失业人口的补助金。* Refactored Living Standards to use pop modifiers on the living standards script, instead of being checked for each pop category.* 重构了生活标准,现在可以通过人口修正来设定生活标准脚本,而不是检查每个人口...
(data.should_apply_unemployment_penalties_logic, '应用惩罚的条件') ..p.data_block(data.zhcn_unemployment_penalties, '失业惩罚') ..p.data_block(data.unemployment_resources_logic, '失业资源') ..p.data_block(data.triggered_planet_modifier_logic, '额外星球修正') ..p.data_block(data.resources_...
* Added unemployment for pops without suitable jobs, which lowers planetary stability if their living standards are low为没有合适职位的人口增加失业状态。如果失业人口的生活水准维持在较低水平的话则将降低星球稳定度。* Added planetary housing, usage of which depends on pop's social strata (rulers and...
* Fixed planetary automation sometimes failing to build anything if there was unemployment but multiple free jobs. * 修复了如果星球上有失业人口但是又有空闲工作岗位时行星自动管理有时不会建造任何建筑的问题。 * Fixed several edge cases where precursor systems could spawn outside of your borders. ...
Manual resettlement and the mitigation of unemployment is a huge burden in mid to late game Stellaris. It is generally our belief that manual resettlement should be an extremely rare occurrence, not something done expected to be done as part of the core game loop. When you must, it should ...
Expanding on the Subject/Ruler dynamic has been something that we know a lot of you (and us, internally) have been wanting for a very long time, so it's really amazing to finally see it come to fruition! 我希望你们对于能在下周玩到四海皆臣Overlord扩展包这件事已经兴奋起来了!我们知道,你...