* Fixed planetary automation sometimes failing to build anything if there was unemployment but multiple free jobs. * 修复了如果星球上有失业人口但是又有空闲工作岗位时行星自动管理有时不会建造任何建筑的问题。 * Fixed several edge cases where precursor systems could spawn outside of your borders. * ...
Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. You will now instead construct City Districts, Farming Districts, Mining Districts, and Generator Districts, as well as various Buildings with more specialized roles. Districts and buildings provide Jobs, and a job worked ...
* Fixed an issue where AI would only consider solving amenities issues with buildings if there was no unemployment.* 修复了AI仅在没有失业的情况下才考虑解决建筑物设施的舒适度的问题。* Fixed an issue where AI would put too many pops working amenities jobs.* 修复了AI会让过多的人口在舒适度设施...
Pops that do not have a job, either because none is available or because their stratum is higher than that of available jobs, are unemployed. Unemployed pops produce the following and cannot have their output improved by job modifiers: Living standardsUnemployment effects Mandatory Pampering −...
unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to ...
This new automatic unemployment migration system runs once a month, and can not be disabled. Provided you can pay for it, it will migrate at most 10 unemployed pops to a planet that has free jobs. The migration logic is as follows: First migrate unemployed organics with migration rights to...
Pops that do not have a job, either because none is available or because their stratum is higher than that of available jobs, are unemployed. Unemployed pops produce the following and cannot have their output improved by job modifiers: Living standardsUnemployment effects Mandatory Pampering −...
You're unlikely to see this specific scenario unless you intentionally create unemployment problems by turning off jobs in every pop strata. 除非你是在禁用每一阶层的工作岗位来故意创造失业问题,否则不太可能见到这么个情况。 We've also adjusted resettlement costs, and added an Influence cost to many...
* Fixed some edge cases where the AI would attempt to build its way out of unemployment with districts and buildings that its pops can't work * 修正了一些边缘案例中,AI试图通过建造人口并无法在上面工作的区划和建筑来摆脱失业的问题。 * AI prefers City districts over Housing buildings a bit more...
This new automatic unemployment migration system runs once a month, and can not be disabled. Provided you can pay for it, it will migrate at most 10 unemployed pops to a planet that has free jobs.The migration logic is as follows: