* Fixed some edge cases where the AI would attempt to build its way out of unemployment with districts and buildings that its pops can't work * 修正了一些边缘案例中,AI试图通过建造人口并无法在上面工作的区划和建筑来摆脱失业的问题。 * AI p
- The resettlement tooltip (found by hovering over unemployment in the planet view) now provides far greater insights into how the system works, including showing the reasons pops cannot automatically resettle or the planet they are most likely to resettle to. - 迁移文本(通过在星球界面将鼠标悬停...
* Fixed some edge cases where the AI would attempt to build its way out of unemployment with districts and buildings that its pops can't work * 修正了一些边缘案例中,AI试图通过建造人口并无法在上面工作的区划和建筑来摆脱失业的问题。 * AI prefers City districts over Housing buildings a bit more...
- The resettlement tooltip (found by hovering over unemployment in the planet view) now provides far greater insights into how the system works, including showing the reasons pops cannot automatically resettle or the planet they are most likely to resettle to. - 迁移文本(通过在星球界面将鼠标悬停...
Rising Unemployment on [Root.GetName] crime.1 Mass Extinction: Frozen country.1150 Mass Extinction: Toxic country.1145 Mass Extinction: Barren country.1140 Mass Extinction: Molten country.1135 Mass Extinction: Asteroid country.1130 Wanderlust: The Window Closes country.1055 Wanderlust: Specia...
* Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of fishy looking Aquatics.* 添加了一个新的水生生物原型,包含16个鱼类水生物种新肖像(15个普通+1个机器人)。* Added a new City Set and room backdrop for Aquatics.* 为水生生物添加了一个新的城市和房间背景。* Added a ...
* Cached calculations of pop_has_random_ethics to reduce performance impact of repeatedly checking it, by 50%.*对pop_has_random_ethics的计算进行了缓存处理,从而把反复检定它带来的性能影响降低了50%。* Optimised Rising Unemployment event's triggers to be only 15% as costly.* 优化了失业率上升...
A Planet can have both Growing and Assembling Pops, and there is no link between Pop Assembly and Emigration/Immigration asides from the potential for assembled Pops to create overcrowding and unemployment.人口组装:人口组装代表着一个星球建造人造(通常是机械)人口的能力,它来自特殊建筑提供的特定职业。
* Sectors have been greatly improved in 2.3, allowing the player more control over how and where they are formed, as well as giving more robust automation tools to let them run themselves if you want to focus on the bigger picture.
Similar to how Federations advance or degrade based on Cohesion, Specialist Empires improve based on loyalty, gaining additional perks and strengthening their bonuses and penalties as they level up through three tiers.就像联邦根据团结度升级或降级一样,专业化帝国会根据忠诚度升级,在升满三级的过程中逐步...