This brings an interesting balance as larger empires can easily have higher influence needs, meaning the player will spread it thin, while smaller empires will have a good surplus and thus easily tap into more edicts that can boost their economy. The player needs to think wisely on expansion o...
INFLUENCE_ADD_UPLIFTED_SPECIES Influence gain when uplifting species 50 PLANET_COMBAT_WIDTH_BASE Maximum number of troops that can fight at the same time 5 PLANET_COMBAT_WIDTH_FROM_SIZE Extra combat width per tile 0.2 PLANET_COMBAT_WIDTH_MINIMUM Minimum combat width 2 ...
Reworked budget so it actually has a use. You can go over the budget but federation leaders suffer penalties based on how much you are over. Excess budget law provides a boost instead. Bribery System A use for excess influence. Sway other members to vote to pass your proposals. Boosts chan...
Resettlement of pops. Abandoning colonies still costs Influence.重新安置人口现在需要消耗凝聚力。放弃殖民地现在仍然需要影响力。Manipulation of internal Factions. Factions themselves will now produce Unity instead of Influence.操纵内部派系需要消耗凝聚力。派系现在提供凝聚力而不是影响力。 Since Factions are no...
Influence is currently used for many internal and external interactions, making it a valuable resource, but it sometimes feels too limiting. 影响力目前被用于许多内部和外部的交互,使它成为一种宝贵的资源,但它又有时让人感觉过于局限了。 Our basic design goals for the Unity Rework can be summarized ...