Several systems that used to cost Influence are now paid in Unity. 一些过去使用影响力的系统现在使用凝聚力。 Planetary Decisions that were formerly paid in Influence. Prices have been adjusted. 过去行星决议需要消耗影响力。现在使用凝聚力并调整了花费。 Resettlement of pops. Abandoning colonies still co...
Each Ethic has at least one associated faction, such as the Supremacist Faction for Xenophobes, and by promoting or suppressing that faction you can spend a monthly influence cost to increase or decrease the attraction of its associated Ethic across your empire. If a faction grows strong enough...
Factions themselves will now produce Unity instead of Influence.操纵内部派系需要消耗凝聚力。派系现在提供凝聚力而不是影响力。 Since Factions are no longer producing Influence, a small amount of Influence is now generated by your fleet, based on Power Projection - a comparison of your fleet size an...
If you keep finding that Stellaris says no route to the system. You might want to try opening your borders for a while and playing nice. Conclusion In the end, there are only really two guaranteed ways to expand your borders in Stellaris. You can either spend time and influence traveling ...
- Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems. ...
free_governmentToggles allowing you to change governments without the time limit free_policiesToggles allowing you to change policies without restriction influenceAdds x amount of influence instant_buildToggles instantly finishing constructions and upgrades ...
you can then go out of bounds over to the pool. Once there, put any post down in the water and touch it. After that, you can return back to the bounds of the game. However, the game will be tricked into thinking your character is swimming, and thus, you won't spend energy using...
- Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems. ...
Later, I noticed in my playthrough, my empire usually have too much influence to spend, and most of planetary edicts are hard to use, plus Empire Modifier seems too empty to me, so I made a simple system where you can spend influence on. ...
Planetary micromanagement is abstract/spreadsheety and unfun and the fact you can’t control more than 5 planets is only a crutch that disguises how unfun it is. UI needs a bit more polish when too many different things are stacked too close to other at the same time. War goals drive ...