Each Ethic has at least one associated faction, such as the Supremacist Faction for Xenophobes, and by promoting or suppressing that faction you can spend a monthly influence cost to increase or decrease the attraction of its associated Ethic across your empire. If a faction grows strong enough...
Several systems that used to cost Influence are now paid in Unity. 一些过去使用影响力的系统现在使用凝聚力。 Planetary Decisions that were formerly paid in Influence. Prices have been adjusted. 过去行星决议需要消耗影响力。现在使用凝聚力并调整了花费。 Resettlement of pops. Abandoning colonies still co...
Factions themselves will now produce Unity instead of Influence.操纵内部派系需要消耗凝聚力。派系现在提供凝聚力而不是影响力。 Since Factions are no longer producing Influence, a small amount of Influence is now generated by your fleet, based on Power Projection - a comparison of your fleet size an...
A: There are currently no laws to influence other empires like that within the federation, but we're certainly open to the idea. Once Federations is released we'll be gathering your feedback as always. 问:能够表决通过联邦法律来规范成员国政策吗?比如说规定所有的主要物种必须在全部联邦的帝国内都...
influenceAdds [amount] of Influence, default ,5000 instant_buildToggles instantly finishing constructions and upgrades; resource storage becomes unlimited WARNING:This also applies to enemy AI, so only use while paused instant_specialization_conversionToggles instantly converting specialized subjects ...
- Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems. ...
BORDER_OWNERLESS_INFLUENCE_MAX_DISTANCE_FACTOR 1.88 BORDER_VISIBILITY_THRESHOLD 0.05 STAR_PIN_CIRCLE_RADIUS The lines that go from solar systems down to the 0-plane. This is the radius of that circle 2.0 STAR_PIN_CIRCLE_NUM_POINTS how many points in the circle on the 0-plane 6 ...
In the end, there are only really two guaranteed ways to expand your borders in Stellaris. You can either spend time and influence traveling to new systems or building outposts. Or go around declaring war on other Empires and taking what’s theirs. ...
Later, I noticed in my playthrough, my empire usually have too much influence to spend, and most of planetary edicts are hard to use, plus Empire Modifier seems too empty to me, so I made a simple system where you can spend influence on. ...
but in Stellaris you’ll move beyond a single planet to conquer the stars. The point of the game is to manage your civilization by choosing and enforcing government policies, building and directing your military, deciding what to research, and slowly expanding its influence across the game maps...