* Domination tradition finisher no longer increases monthly influence gain by +1, but rather increases increases admin cap by +20% for all empires. * 支配传统闭门不再提供月度影响力+1,而是增加20%行政管理能力。 * Colonial Viceroys domination tradition now also increases monthly influence by +0.5....
Rival Influence Gain increased from +50% to +75%XenophobeXenophobia reduced from 10% to 5%Alien Slavery Tolerance reduced from +50% to +33%Fanatic XenophileXenophobia reduced from -20% to -15%Alliance Influence cost effect removedMax Embassies effect removed(NEW) Diplomatic Influence Cost reduced ...
wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Sway the senate to position yourself as a leader, trading favors and doing whatever it takes to gain influence. ...
* Integrated Preservation no longer increases admin cap, instead it gives your empire a flat 30% increase to Automatic Resettlement Chance.* 被合并的附庸不再提升行政管理能力上限,而是替换为为你的帝国提升30%的重新安置机会。* It now costs 25/50 influence to upgrade a habitat in addition to the ...
-把选举花费修正的变量名country_election_influence_cost_mult改为country_election_cost_mult,移除影响力influence指代以便体现消耗的为凝聚力unity。- You can now use script values in ships' empire_limit- 你现在可以在舰船的empire_limit对象/变量处使用脚本值。### Changelog End ### Some additional changes...
Finisher:no longer provides +1 monthly influence, but rather increases admin cap by 20%. This applies to all types of empires. 关门奖励:不再提供每月1点影响力,而是增加20%行政上限。这适用于所有帝国。 Diplomacy 外交 Open Markets replaced with Diplomatic Networking:Embassy pacts now produce 3 Unity...
Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers. Origins: Each empire has a story that shapes its path. Give your civilization deeper roots with the new system of Origin...
Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers. * Origins: Each empire has a story that shapes its path. Give your civilization deeper roots with the new system of Origins. By choosing an Origin, ...
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The game is good but it’s very pay to win unless you don’t want to pay you have to do a lot of grinding and if your trying to make your station happiness go up it’s hard because the art complex and university are the only efficient things to upgrade to increase happiness and th...