Rival Influence Gain increased from +50% to +75%XenophobeXenophobia reduced from 10% to 5%Alien Slavery Tolerance reduced from +50% to +33%Fanatic XenophileXenophobia reduced from -20% to -15%Alliance Influence cost effect removedMax Embassies effect removed(NEW) Diplomatic Influence Cost reduced ...
* Domination tradition finisher no longer increases monthly influence gain by +1, but rather increases increases admin cap by +20% for all empires. * 支配传统闭门不再提供月度影响力+1,而是增加20%行政管理能力。 * Colonial Viceroys domination tradition now also increases monthly influence by +0.5....
- Reduced the influence cost of guarantees from 1 to 0.5支持独立每月花0.5影响力(原来是1)- Liberated empires will now refuse all offers to become subjects for 20 years after gaining independence被解放出来的帝国20年之内不能成为附属- Liberated empires now have a stronger governing ethics attraction ...
* Suppressing or Promoting factions no longer costs Influence. * 镇压或鼓励派系不再需要凝聚力 ** Known Issue: Unity costs for Faction Manipulation are not yet functioning. ** 已知问题:管理派系所需的凝聚力尚未正常运作 * All other technologies that increased unity production now instead increase Edi...
014B2013 mov edx,stellari.022967FC MOD_ARMY_RANK_INCREASE 014B2056 mov edx,stellari.022...
* Suppressing or Promoting factions no longer costs Influence.* 镇压或鼓励派系不再需要凝聚力** Known Issue: Unity costs for Faction Manipulation are not yet functioning.** 已知问题:管理派系所需的凝聚力尚未正常运作* All other technologies that increased unity production now instead increase Edict ...
Most strategies in Stellaris revolve around gaining influence. Unsurprisingly, a bigger Empire tends to equal more influence. Secondly, if you want to increase yourStellaris empire size, you’re going to need to establish lots of colonies.
wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Sway the senate to position yourself as a leader, trading favors and doing whatever it takes to gain influence. ...
Stellaris的开发者大战在3.3“天秤座”凝聚力开放测试版本中已进行了两周。 Since we initially put it up, there have been over 216,000 games played in the Open Beta, and we've gathered fantastic amounts of feedback from the community - some of which was taken into account during the first up...
Influence () represents political clout. It is used for many things, for example to build Outposts, make Claims and building Outposts, and maintain Research Agreements. The gain rate remains fairly constant throughout the game, but can be increased. To increase: Declare other empires Rivals ...