influence Adds [amount] of Influence, default 5000 [amount] instant_build Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused – intel Gives sight of the entire galaxy – invincible Player ships will not take damage – max_res...
influence Adds [amount] of Influence, default 5000 [amount] influence 500 instant_build Toggles instantly finishing constructions and upgrades and resource storage becomes unlimitedWARNING: This also applies to enemy AI so only use while paused none instant_build instant_specialization_conversion Toggle...
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- Explore event chain systems capable of telling epic and meaningful stories that will influence your ultimate path. - Many events reference or are a direct continuation of the event chains from the Stellaris PC game. Design Your Own Fleet: ...
Q:Are we able to influence how Mercenary ships are designed, so they synergize with our preferred weapon choices? Do they take up our navy cap once hired? 问:我们能否影响佣兵舰船的设计,好让他们和我偏好的武器进行协同?雇佣他们之后,他们是否会占用我的海军容量?
mod_job_researcher_naval_cap_add: "£job_researcher£[GetResearcher]岗位产出的£mod_country_naval_cap_add£$MOD_COUNTRY_NAVAL_CAP_ADD$" mod_job_preacher_trade_value_add: "£job_preacher£$job_preacher_plural$产出的£trade_value£贸易额" MOD_COUNTRY_COLONY_INFLUENCE_COST_MULT:0 ...
and not everyone is void dweller origin,// maybe one expand habitat decision that costs some influence and alloys to get one building slot until you get to the maximum of 16 slots like an arcology ( but that one gets it for free all at once) if you get the void dweller perk, would ...
Even now we do not know if they were trying to convince the asteroid not to crash on their colony or maybe to rival them for some easy influence. The hardest one I have encountered? Some ships not being destroyed during a battle and following the attacker fleet as some sort of pets: ...
the management of which tile each of your pops go on, upgrading old tile buildings, and building new ones can quickly get out of hand fast as you have to deal with wars, random events, expanding your empire, and exploration. Once you have several planets you might actually want to pull ...
During the development of Federations, we encountered a peculiar issue: some AI countries started sending envoys to asteroids. Even now we do not know if they were trying to convince the asteroid not to crash on their colony or maybe to rival them for some easy influence. The hardest one I...