• Note for updating mods: count_diplo_ties is now count_relation, count_armies is count_owned_army or count_planet_army (depending on the case). any/every/random_mining_station/research_station have also been removed, because they were nonsense. Use simply mining_station/research_station/or...
• Note for updating mods: count_diplo_ties is now count_relation, count_armies is count_owned_army or count_planet_army (depending on the case). any/every/random_mining_station/research_station have also been removed, because they were nonsense. Use simply mining_station/research_station/or...
Please help with verifying or updating this section. It was last verified for version 3.13.Stability SourceEffect Civilian difficulty +20 Democratic Interlink authority +15 Oligarchic Overclocking authority +10 Pacification Modules tradition +10 Cadet difficulty +10 AI Controllers empire modifier...
UI mods. These must not edit the same files that RPG Traits also edit (namely, the ones found in the interface folder) Mods that add habitability modifiers in combination with the Heavy version. These will cause imbalance. In combination with Core version is fine. NOT COMPATIBLE: ANY mod th...
Q: Would having one or more prominent, community-beloved (and, obviously, functional) mods under your belt (and the ability to prove it) be considered an asset when applying to the Stellaris team? 问:在以往曾制作过一个或多个杰出的、社区所喜爱的(而且显而易见是正常运作的)mod,这样的经历在...
Q: Would having one or more prominent, community-beloved (and, obviously, functional) mods under your belt (and the ability to prove it) be considered an asset when applying to the Stellaris team? 问:在以往曾制作过一个或多个杰出的、社区所喜爱的(而且显而易见是正常运作的)mod,这样的经历在...
It appears to be the most stable version now and, unfortunately, the version the mod authors are keeping their mods on. They don't appear to be updating their mods for the latest version. I get that you might not use mods at all, but I was stating that since it shows that they ...
Resubscribe all mods Enjoy 1. Improved Slaves Slaves do not run away now, if they have happiness 50+. Slaves are transferred to the faction of Docile slaves, if you have happiness 50+. Now escaped slaves don’t disappear from the game, if the neighboring Empire can take them. ...
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* Fixed Determined Exterminators and Devouring Swarms not getting the swapped Purity tradition tree name and description* Fixed an OOS when some player(s) have Plantoids DLC while others don't* Reduce likelyhood for CTD when starting a game using mods that add a lot of portraits* Fixed some ...