MAX_TRAIT_POINTS_RULER = 2, (领袖可拥有的特征数) TRAIT_MODIFICATION_COST_MULT = 30, -- The cost of the species modification special project is trait cost * this UPLIFT_COST_BASE = 250.0, TRAIT_MODIFICATION_TIME_LIMIT = 90, -- Days it takes to modify a species HOMEWORLD_HABITABILITY = ...
TRAIT_MODIFICATION_TIME_LIMIT = 90, -- Days it takes to modify a species HOMEWORLD_HABITABILITY = 1.0, -- Habitability on homeworld is always this value
TRAIT_MODIFICATION_TIME_LIMIT= 90# Days it takes to modify a speciesHOMEWORLD_HABITABILITY= 1.0# Habitability on homeworld is always this valueMUTATION_REMOVE_CHANCE= 50MUTATION_ADD_CHANCE= 50MUTATION_MIN_TRAITS = 2MUTATION_MAX_TRAITS= 5然后修改其中的 MAX_TRAITS = 5 和 MUTATION_MAX_TRAITS= 5...
In comparison, the Genetic Tradition tree is slightly simpler as the traditions themselves aren’t locked behind special projects. This is because to get the most use out of it, you’ll likely be doing a fair few special projects to modify species. 相比之下,基因传统树要简单一些,因为该传统本...
49. 创建模板按钮现在由can_modify_species规则控制。 50. 将特质的一组脚本触发器移动到scripted_triggers_traits文件中。 51. 添加了on_building_repaired on_action。 52. 添加了ship_shield_penetration_add和ship_armor_penetration_add修正。 53. 为物种特质添加了triggered_species_modifier。
(based off of robot traits) to cyborgs允许添加/移除义体人特质(基于机器人特质)Tradition 4: Synaptic Sub-Processing传统4:突触子处理-50% empire size from districts.-50% 由区划增加的帝国规模Tradition 5: Modular Cybernetics传统5:模块化控制-50% Modify Species special project cost物种修饰特殊项目花费:...
Today we'll be talking about some changes coming to robots in the 1.8 'Čapek' update, including the ability to modify Robotic pops. All changes mentioned in this dev diary are part of the free update.大家好,欢迎来到这一期群星开发日志。今天我们要谈的是在1.8capek版本更新中(卡派克,一个提出...
Hello everyone and welcome to another Stellaris dev diary. Today we'll be talking about some changes coming to robots in the 1.8 'Čapek' update, including the ability to modify Robotic pops. All changes mentioned in this dev diary are part of the free update.RobomoddingIn the 1.8 update...
We are also able to modify how much empire sprawl each pop contributes, and we've added a couple of new species traits that affect it. There are also machine variants of these traits. 我们也能够修正每个人口贡献多少帝国规模的数值,并且我们添加了一些能影响人口带来帝国规模的新物种特性。这些特征在...
* Gateway Activation technology has been added to the game, and it is required to activate Gateways and to travel through them* Gateway Construction technology has been added to the game, and it is required to build new Gateways# Traits* Traditional species trait has been added, which ...