opinion_modifiers 关系修正,一个国家对于另一个国家的关系的修正(有利的贸易协定+100等)personalities AI性格,由于AI的角色扮演设置(民主斗士/奴隶暴君等)planet_classes 星球类别,所有星球,包括恒星的设置(G级恒星/大陆星球等)planet_modifiers 星球修正器,用于设置星系生成时自然添加的星球buff的概率设定policies 国家...
注意,大部分变量中的speed和time可以互换,如planet_army_build_time_mult可以换成planet_army_build_speed_mult,记住用time的话,初始化变量为负数,顾名思义是减少建造时间;反之,用speed的话,初始化变量为整数,顾名思义是增加建设速度。个人比较推荐用speed,因为减少time的话,如果你的默认建设速度不高,建设时间也...
* Fixed Habitats and Ring worlds getting modifiers meant for non artificial planets修复了栖息地和环会得到非人工星球的修正效果的问题* Fixed planet view not changing image correctly after planet class change修复了行星界面在行星种类改变时不会变化的问题* Add modifier effects to planet class tooltip为...
is_planet_class = pc_city}}allow = {NOT = { has_modifier = resort_colony }}conversion_ratio = 1convert_to = {district_mining_uncapped}resources = {category = planet_districtscost = {minerals = @base_cost}upkeep = {energy = 1}}planet_modifier = {planet_housing_add = 2}triggered_...
debug_yesmen AI empires always agree to player proposals – effect add_building = Adds [building id] to the selected planet, multiple-planet unique buildings will be removed a month after being added [building id] effect add_deposit = Adds [deposit id] resource deposit or planetary feature to...
10. 为宜居度特质添加了bound_to_planet_classes。 11. 为肖像添加了sprite configurations已将VFX应用于人口和领袖。 12. 人口净化速度修正现在算作中性。 13. 添加了inherit_country_building_modifiers = yes/no以阻止普通国家修正获得建筑槽增益同时也为每个星球类型添加了新修正。
2023年2月8日 (三) 22:22443192593讨论贡献删除页面Data:Static modifiers 1 resolution bureaucraticsurveillance borderless authority.json.json(内容为:“{"modifier":{"monthly_loyalty":"-0.75","planet_max_overlord_holding_buildings_add":"1"},"key":"resolution_bureaucraticsurveillance_borderless_authority"...
effect add_planet_devastation = Adds [amount] of Devastation to the selected celestial body, negative values lower it [amount] effect add_planet_devastation = 10 effect country_add_ethic = Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction eth...
planet_jobs_food_produces_mult = 0.15 } slave_cost = { energy = 500 } assembly_score = { modifier = { add = 1.5 from = { has_farming_designation = yes } } modifier = { add = 0.5 from = { has_rural_designation = yes }
['planet_classes'] = '星球类型', ['terraform'] = '地貌改造', ['planet_modifiers'] = '行星修正', ['static_modifiers'] = '静态修正', ['tile_blockers'] = '地块障碍', ['deposits'] = '矿脉', ['ship_behaviors'] = '舰船行为', ['ship_sizes'] = '舰船等级', ['section_templates...