The SteamVR runtime itself does not currently support any OpenXR passthrough features, but provides access to the camera video feeds and projection data through the proprietary OpenVR interface. This layer acts as a compositor in-between the application and runtime, retrieves the passthrough data ...
Virtual Desktop now has a built-in optional alternative to SteamVR for OpenXR apps with superior performance.
It should be possible to use monado as the openXr runtime and ditch steam I just have not had time to mess with it as I was streaming to my headset and my server still relies on steams ovr drivers. But for local tethered use cases it likely is not hard. WhitleyStriber commented Dec...
Monado, the free and open source OpenXR runtime for Linux has reached amassive milestoneas it's now officially conformant. This announcement from Collabora came along with the release of Monado 21.0.0. As a quick refresher: Monado aims to jump-start development of an open source XR ecosystem ...
++++目前多数主流VR平台均加入了OpenXR开放标准: ++++[Input System]与之前处理用户输入有显著的不同,使用[SteamVR Input System],开发人员可以在应用程序之外定义默认的动作并与按键进行绑定,而不需要将输入视为某一特定设备的特定按键;这样新的设备可以快速适配应用程序,无需更改代码; ...
Killing any openxr client with kill -9 may break SteamVR such that vrclient.so segfaults every time when trying to start an OpenXR application. To Reproduce Steps to reproduce the behavior: RunXR_RUNTIME_JSON=~/.steam/steam/steamapps/common/SteamVR/steamxr_linux64.json hello_xr -G Vulkan...
DCS Standalone will launch with the old single-threaded executable (Which did not use OpenXR and talked to SteamVR directly), I can load into a plane and if I hold my head still everything is nice and smooth (40fps) but when I try to look around it gets laggy and jumpy impossible ...
Just to be clear, we're spending a lot of time internally on OpenXR so we will have a spec compliant runtime. Other game engines are in the process of supporting OpenXR. Unity has named their proprietary input abstraction "Unity XR", which is not directly OpenXR compatible. All the XR ...
VRApplication_OpenXR = 9, VRApplication_Max = 10, } public enum EVRFirmwareError { @@ -5972,6 +5981,9 @@ private static void _copysign(ref float sizeval, float signval) } [StructLayout(LayoutKind.Sequential)] public struct VRTextureWithPose_t { public IntPtr handle; // void * public...
1.26.1 gives me the same compositor failure but I actually get a tremendous boost in native openXR applications. The compositor that crashed seems like it was bugged and causing wierd jitter when it was working either directly or indirectly. ...