我们需要编写一个函数,该函数接受一个 std::string 类型的参数,并返回一个 FString 类型的结果。 cpp #include <string> #include "CoreMinimal.h" #include "Misc/StringConv.h" // 包含用于字符串转换的头文件 FString StdStringToFString(const std::string& StdString) { // 使用 TCHAR_TO_...
据说产生的对象生命周期很短,最好直接使用 std::string to FString std::string cstr; FString str = UTF8_TO_TCHAR(cstr.c_str()); 因为我的字符串里有中文,所以用了UTF8 FString to std::string FStringstr("string");std::stringcstr(TCHAR_TO_UTF8(*str));...
std::string mySTDstring = "name"; FString myFString = UTF8_TO_TCHAR(mySTDstring.c_str());
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string to FString FString a = FString(cstr.c_str()); string转为T...
#include <string>#include <locale>#include <codecvt>// convert string to wstringinline std::...
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/6517-convert-std-string-to-fstring Code: FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));...
FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string...to FString FString a = FString(cstr.c_str()); string转为TCHAR void string2tchar(std::string &src, TCHAR 1.4K20 javabyte数组转string_byte数组转string ...
#include string>#include #include // convert string to wstringinline std::wstring to_wide_string...(const std::string& input){std::wstring_convertstd::codecvt_u...
#include string>#include #include // convert string to wstringinline std::wstring to_wide_string...(const std::string& input){std::wstring_convertstd::codecvt_u...